Tip of the Day
The hamburger menu at the bottom-right (or bottom-left in left handed mode) has your WalkPedia to help track your total progress.

WikiTemplateStrings/EN

From Walkscape Walkthrough
common
activityName"Activity Name"
baseRate"Base<br>Rate"
chance"Chance"
chanceChest"Chance<br>(Per Chest)"
chanceRoll"Chance<br>(Per Roll)"
chestName"Chest Name"
cooldown"Cooldown"
effect"Effect"
itemName"Item Name"
location"Location"
NA"N/A"
none"None"
note"Note"
nothing"Nothing"
odds"Odds"
price"Price"
quantity"Quantity"
region"Region"
requirement"Requirement"
requirements"Requirements"
shopName"Shop Name"
skills"Skills"
skillWithLevel"[[{skillEN}|{skill}]] lvl. {level}"
source"Source"
stock"Stock"
type"Item Type"
value"Value"
WEAR"W.E.A.R."
recipeName"Recipe Name"
level"Level"
serviceReq"Service<br>Requirement"
materials"Materials<br>Used"
baseXp"Base<br>XP"
baseSteps"Base<br>Steps"
baseXpStep"Base<br>XP/Step"
minSteps"Minimum<br>Steps"
maxEfficency"Max<br>Work Efficiency"
recipeWEAR"Full Recipe<br>W.E.A.R."
maxXpStep"Max<br>XP/Step"
atLeast"{number} or more"
rollNote"Does {number} rolls"
never"Never"
oneInX"~1 in {number}"
rawMaterials"Raw Materials"
achievementName"Achievement Name"
factionName"Faction Name"
jobBoardName"Job Board Name"
job"Job Request"
attribute"Attribute"
attributes"Attributes"
relAttributes"Relevant Attributes"
relAttribute"Relevant Attribute"
modules
ItemInfobox
bankable"Bankable:"
droppable"Droppable:"
duration"Duration:"
fineValue"Fine Value:"
fineVersion"Fine Version:"
keyword"Keyword:"
keywords"Keywords:"
properties"Properties:"
quality"Quality:"
rarity"Rarity:"
sellable"Sellable:"
slot"Slot:"
tradable"Tradable:"
type"Type:"
value"Value:"
ItemsActions
MemosphereNote"Experience scales with skill level.<br>Experience = {timesLevel}&times; {skill} Level"
NoCooldown"No cooldown."
NoRequirement"No requirement."
rockStarAmuletNote"This item takes {rollAmount} rolls on the [[Gems#Gem_Pouch_Table|Gem Pouch Table]]."
ItemsAttributes
None"This item has no attributes."
ItemUses
noUses"This item currently has no uses."
ItemsIntroDescription
ItemTypes
Collectible"The {itemName} [[Items | item]] is a [[Collectibles | collectible]]."
Consumable"The {itemName} [[Items | item]] is a [[Consumables | consumable]]."
Container"The {itemName} [[Items | item]] is a [[Chests | chest]]."
Crafted"The {itemName} [[Items | item]] is a [[Crafted | crafted item]]."
Loot"The {itemName} [[Items | item]] is a [[Loot | loot item]]."
Material"The {itemName} [[Items | item]] is a [[Materials | material]]."
None"The {itemName} [[Items | item]] cannot currently be obtained."
Plurals
AchievementCompletion"It can be given as a reward for completing [[Achievements | achievements]]."
AchievementPoint"It can be given as a reward for gaining enough [[Achievement Points | achievement points]]."
Activity"It can be dropped from [[Activities | activities]]."
Chest"It can be found in [[Chests | chests]]."
FactionRepeatingReward"It can be given as a repeating reward for gaining enough [[Faction Reputation | faction reputation]]."
FactionReward"It can be given as a reward for gaining enough [[Faction Reputation | faction reputation]]."
ItemAttribute"It can be dropped as a special result of [[Item_Finding_(Mechanics) | special drop table]] [[Attributes | attributes]]."
JobBoard"It can be given as a reward for completing [[Job Boards | job board task]]."
RecipeMain"It can be created using [[Recipes | transformation skill recipes]]."
RecipeSecondary"It can be received as a secondary output from [[Recipes | transformation skill recipes]]."
Shop"It can be purchased at some [[Shops | shops]]."
ShopPayment"It can be given as payment for selling items to some [[Shops | shops]]."
Singulars
AchievementCompletion"It can be given as a reward for completing an [[Achievements | achievement]]."
AchievementPoint"It can be given as a reward for gaining enough [[Achievement Points | achievement points]]."
Activity"It can be dropped from an [[Activities | activity]]."
Chest"It can be found in a [[Chests | chest]]."
FactionRepeatingReward"It can be given as a repeating reward for gaining enough [[Faction Reputation | faction reputation]]."
FactionReward"It can be given as a reward for gaining enough [[Faction Reputation | faction reputation]]."
ItemAttribute"It can be dropped as a special result of a [[Item_Finding_(Mechanics) | special drop table]] [[Attributes | attribute]]."
JobBoard"It can be given as a reward for completing a [[Job Boards | job board task]]."
RecipeMain"It can be created using a [[Recipes | transformation skill recipe]]."
RecipeSecondary"It can be received as a secondary output from a [[Recipes | transformation skill recipe]]."
Shop"It can be purchased at a [[Shops | shop]]."
ShopPayment"It can be given as payment for selling items to a [[Shops | shop]]."
ItemSources
ActivityRollNote"<sup>†</sup>Note: This activity rolls for loot more than once."
RecipeRollNote"<sup>†</sup>Note: This recipe rolls for bonus rewards more than once."
ChestRollNote"<sup>†</sup>Note: Chests roll for loot multiple times."
NoSources"This item cannnot currently be obtained from any source."
sectionHeaders
AchievementCompletion"Achievement Completion Reward"
AchievementPoint"Achievement Point Reward"
Activity"Activity Drops"
Chest"Chest Drops"
FactionRepeatingReward"Faction Repeating Reward"
FactionReward"Faction Reward"
ItemAttribute"Item Attribute Drop"
JobBoard"Job Board Payment"
RecipeMain"Primary Recipe Output"
RecipeSecondary"Secondary Recipe Output"
Shop"Shop Purchases"
ShopPayment"Shop Currency"
craftingFlow"Crafting Flow"
additionalRecipeOutputs"Additional Recipe Outputs"
WEARNote"<sup>‡</sup>[[WEAR|W.E.A.R]] is a value that shows the average steps for one item at maximum work efficiency."
factionRewardRequirement"{reputationAmount} {factionName} Faction Reputation"
FactionRepeatingReward"Every {reputationAmount} Faction Reputation"
pageHeaders
abilities"Abilities"
attributes"Attributes"
quantity"Quantity"
requirement"Requirement"
requirements"Requirements"
sources"Sources"
uses"Uses"