Tip of the Day
Attributes involving a percent symbol % are multiplicative (For Example: +10% Fine material finding gives 1.1/100).
Skill Level (Mechanics): Difference between revisions
From Walkscape Walkthrough
Numismaster (talk | contribs) Prepared the page for translation |
Numismaster (talk | contribs) No edit summary |
||
| Line 8: | Line 8: | ||
== Calculation to Apply Skill Level == | == Calculation to Apply Skill Level == | ||
# The skill level attribute feeds into the calculation for [[Special:MyLanguage/Work | # The skill level attribute feeds into the calculation for [[Special:MyLanguage/Work efficiency (Mechanics)|work efficiency]]. | ||
# If we look at that calculation we can see that your skill level gives a +1.25% work efficiency bonus for each level over the level requirement of the skill. | # If we look at that calculation we can see that your skill level gives a +1.25% work efficiency bonus for each level over the level requirement of the skill. | ||
# The skill level attribute changes our character's effective skill level and in general grants extra work efficiency. | # The skill level attribute changes our character's effective skill level and in general grants extra work efficiency. | ||
| Line 15: | Line 15: | ||
=== Activity Example with Positive Skill Level Attribute === | === Activity Example with Positive Skill Level Attribute === | ||
You want to [[Special:MyLanguage/Cut | You want to [[Special:MyLanguage/Cut maple trees|Cut maple trees]] with a Woodcutting level of 35 and you have a [[Special:MyLanguage/Forester's flannel shirt|Forester's flannel shirt]]. | ||
# First lets look at the case where you haven't equipped the Forester's | # First lets look at the case where you haven't equipped the Forester's flannel shirt. | ||
#* You are level 35 and the activity has a requirement of level 30. | #* You are level 35 and the activity has a requirement of level 30. | ||
#** ((35 Skill Level - 30 Activity Level) × 0.0125) = ((5 Levels over Minimum) × 0.0125) = 0.0625 added level efficiency | #** ((35 Skill Level - 30 Activity Level) × 0.0125) = ((5 Levels over Minimum) × 0.0125) = 0.0625 added level efficiency | ||
#* Cut maple trees has a base work amount of 65. 65 ÷ 1.0625 = 62 steps per activity after rounding. | #* Cut maple trees has a base work amount of 65. 65 ÷ 1.0625 = 62 steps per activity after rounding. | ||
#** See the page [[Special:MyLanguage/Work | #** See the page [[Special:MyLanguage/Work efficiency (Mechanics)|Work efficiency (Mechanics)]] for the full calculation. | ||
#* So at Woodcutting level 35 completing the activity cut maple trees would take 62 steps per activity if you had nothing equipped. | #* So at Woodcutting level 35 completing the activity cut maple trees would take 62 steps per activity if you had nothing equipped. | ||
# Now lets look at the case where you have equipped the Forester's | # Now lets look at the case where you have equipped the Forester's flannel shirt. | ||
#* You are level 35 and the activity has a requirement of level 30. | #* You are level 35 and the activity has a requirement of level 30. | ||
#* The Forester's | #* The Forester's flannel shirt grants +2 Woodcutting levels. | ||
#** (((35 Skill Level + 2 Skill Levels) - 30 Activity Level) × 0.0125) = ((7 Levels over Minimum) × 0.0125) = 0.0875 added level efficiency | #** (((35 Skill Level + 2 Skill Levels) - 30 Activity Level) × 0.0125) = ((7 Levels over Minimum) × 0.0125) = 0.0875 added level efficiency | ||
#* Cut maple trees has a base work amount of 65. 65 ÷ 1.0875 = 60 steps per activity after rounding. | #* Cut maple trees has a base work amount of 65. 65 ÷ 1.0875 = 60 steps per activity after rounding. | ||
#* So at Woodcutting level 35 completing the activity cut maple trees would take 60 steps per activity if you had the Forester's | #* So at Woodcutting level 35 completing the activity cut maple trees would take 60 steps per activity if you had the Forester's flannel shirt equipped. | ||
</translate> | </translate> | ||
[[Category:Game Mechanics{{#translation:}}]] | [[Category:Game Mechanics{{#translation:}}]] | ||
Revision as of 06:10, 6 December 2025
Note: This attribute has been removed from all the items that contained it. This page is a placeholder for its return in the future.
Old Information
Calculation to Apply Skill Level
- The skill level attribute feeds into the calculation for work efficiency.
- If we look at that calculation we can see that your skill level gives a +1.25% work efficiency bonus for each level over the level requirement of the skill.
- The skill level attribute changes our character's effective skill level and in general grants extra work efficiency.
- The rest of the calculation proceeds as normal.
Activity Example with Positive Skill Level Attribute
You want to Cut maple trees with a Woodcutting level of 35 and you have a Forester's flannel shirt.
- First lets look at the case where you haven't equipped the Forester's flannel shirt.
- You are level 35 and the activity has a requirement of level 30.
- ((35 Skill Level - 30 Activity Level) × 0.0125) = ((5 Levels over Minimum) × 0.0125) = 0.0625 added level efficiency
- Cut maple trees has a base work amount of 65. 65 ÷ 1.0625 = 62 steps per activity after rounding.
- See the page Work efficiency (Mechanics) for the full calculation.
- So at Woodcutting level 35 completing the activity cut maple trees would take 62 steps per activity if you had nothing equipped.
- You are level 35 and the activity has a requirement of level 30.
- Now lets look at the case where you have equipped the Forester's flannel shirt.
- You are level 35 and the activity has a requirement of level 30.
- The Forester's flannel shirt grants +2 Woodcutting levels.
- (((35 Skill Level + 2 Skill Levels) - 30 Activity Level) × 0.0125) = ((7 Levels over Minimum) × 0.0125) = 0.0875 added level efficiency
- Cut maple trees has a base work amount of 65. 65 ÷ 1.0875 = 60 steps per activity after rounding.
- So at Woodcutting level 35 completing the activity cut maple trees would take 60 steps per activity if you had the Forester's flannel shirt equipped.
