Tip of the Day
Pay attention to the specifics of an achievement - some only count toward the unlock if a drop comes from an activity directly.

Steps Required (Mechanics): Difference between revisions

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# The final steps required is 37 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 370 steps.
# The final steps required is 37 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 370 steps.


=== Activity Example with Negative Percent and Base Steps Attribute ===
=== Activity Example with Negative Percent and Base Steps Attribute === <!--T:13-->


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If we want to do [[Special:MyLanguage/Rescue team|Rescue team]] while using a  [[Special:MyLanguage/Wanderlust walking stick|Good Wanderlust walking stick]] and [[Special:MyLanguage/Flowing pocketwatch|Flowing pocketwatch]] at [[Special:MyLanguage/Agility|Agility]] level 30.
If we want to do [[Special:MyLanguage/Rescue team|Rescue team]] while using a  [[Special:MyLanguage/Wanderlust walking stick|Good Wanderlust walking stick]] and [[Special:MyLanguage/Flowing pocketwatch|Flowing pocketwatch]] at [[Special:MyLanguage/Agility|Agility]] level 30.


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# Good Wanderlust walking stick gives a -2 steps required while Agility.
# Good Wanderlust walking stick gives a -2 steps required while Agility.
# Flowing pocketwatch gives a global -5% steps required.
# Flowing pocketwatch gives a global -5% steps required.

Latest revision as of 02:34, 27 December 2025

Calculation to Apply Steps Required

  1. The calculation for Work Efficiency or Traveling Efficiency is applied first.
  2. The calculated number of required steps has the Steps Required attribute value applied.
    • -X or -X% steps required reduces the amount of steps for the activity. This can decrease the number of steps below the work efficiency cap.
    • +X or +X% steps required increases the amount of steps for the activity. This can increase the number of step to above it's base value.
  3. The calculated steps are compared to the global minimum of 10. If it is less than 10 then it is set to 10 step per action.
  4. The new required step value is shown after rounding up.

The full formula is:
Steps per action = ceiling(max(((Base Steps ÷ Work Efficiency) × % Steps Required Modifier) + Flat Steps Required Modifier, 10)

Activity Example with a Negative Steps Attribute

If we want to Fry a perch while wearing Oven mittens at Cooking level 30.

  1. Oven mittens give a -2.0 steps required while cooking.
  2. First, we do the Work efficiency calculation to find out the number of steps required with our Cooking levels and Work efficiency.
    • The base work for frying a perch is 70.
    • We have a total of 1.3625 cooking efficiency from our cooking levels which reduces the work to 51.376... steps.
    • We subtract the steps required attribute from the steps per action. 51.376... steps per action - 2.0 steps required = 49.376... steps per action.
    • We compare to the global minimum of 10 and find we are over so we round up the calculated steps required. ceiling(49.376...) = 50
  3. The final steps required is 50 steps per action to fry a perch with only oven mittens equipped.

Traveling Example with a Negative Steps Attribute Item

If we want to do travel from Barbantok to the Nomad Woods while wearing Medieval sneakers at Agility level 30.

  1. Medieval sneakers give a -5.0 steps required while traveling.
  2. First, we do the Traveling Efficiency calculation to find out the number of steps required with our Agility levels and Work efficiency.
    • The Base Distance for the Route between Barbantok and the Nomad Woods is 342 steps.
    • We have a total of 1.30 traveling efficiency which reduces the distance to 270 after rounding giving 27 steps per section of the distance.
    • We subtract the steps required attribute from the steps per action. 27 steps per action - 5.0 steps required = 25 steps per action.
  3. The final steps required is 25 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 250 steps.

Traveling Example with a Positive Steps Attribute Item

If we want to do travel from Barbantok to the Nomad Woods while wearing Traveler's kit at Agility level 30.

  1. The Traveler's kit gives a +10.0 steps required while traveling.
  2. First, we do the Traveling Efficiency calculation to find out the number of steps required with our Agility levels and Work efficiency.
    • The Base Distance for the Route between Barbantok and the Nomad Woods is 342 steps.
    • We have a total of 1.30 traveling efficiency which reduces the distance to 270 after rounding giving 27 steps per section of the distance.
    • We add the steps required attribute from the steps per action. 27 steps per action + 10.0 steps required = 37 steps per action.
  3. The final steps required is 37 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 370 steps.

Activity Example with Negative Percent and Base Steps Attribute

If we want to do Rescue team while using a Good Wanderlust walking stick and Flowing pocketwatch at Agility level 30.

  1. Good Wanderlust walking stick gives a -2 steps required while Agility.
  2. Flowing pocketwatch gives a global -5% steps required.
  3. First, we do the Work efficiency calculation to find out the number of steps required with our Agility levels and Work efficiency.
    • The base work for Rescue team is 8500.
    • We have a total of 1.0 Agility efficiency from our Agility levels and 0.05 from the Good Wanderlust walking stick which reduces the work to 8095.238... (no rounding yet).
    • We multiply by the percent step reduction first before the flat reduction. 8095.238... × (100% base - 0.05% steps required) = 7690.476... steps per action
    • We subtract the steps required attribute from the steps per action. 7690.476... steps per action - 2.0 steps required = 7688.476... steps per action.
    • We compare to the global minimum of 10 and find we are over so we round up the calculated steps required. ceiling(7688.476...) = 7689
  4. The final steps required is 7689 steps per action for Rescue team with both sources of minus steps.


This page has been updated to reflect information in game version:
🏜️🧭 0.3.0-beta+597 "Going South Update"🧭🏜️