Tip of the Day
Attributes involving a percent symbol % are multiplicative (For Example: +10% Fine material finding gives 1.1/100).
Steps Required (Mechanics)/en: Difference between revisions
From Walkscape Walkthrough
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Steps per action = ceiling(max(((Base Steps ÷ Work Efficiency) × % Steps Required Modifier) + Flat Steps Required Modifier, 10) | Steps per action = ceiling(max(((Base Steps ÷ Work Efficiency) × % Steps Required Modifier) + Flat Steps Required Modifier, 10) | ||
=== Activity Example with a Negative Steps | === Activity Example with a Negative Steps Attribute === | ||
If we want to [[Special:MyLanguage/Cooking#Recipes|Fry a perch]] while wearing [[Special:MyLanguage/Oven mittens|Oven mittens]] at [[Special:MyLanguage/Cooking|Cooking]] level 30. | If we want to [[Special:MyLanguage/Cooking#Recipes|Fry a perch]] while wearing [[Special:MyLanguage/Oven mittens|Oven mittens]] at [[Special:MyLanguage/Cooking|Cooking]] level 30. | ||
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# First, we do the [[Special:MyLanguage/Work Efficiency (Mechanics)|Work efficiency]] calculation to find out the number of steps required with our Cooking levels and Work efficiency. | # First, we do the [[Special:MyLanguage/Work Efficiency (Mechanics)|Work efficiency]] calculation to find out the number of steps required with our Cooking levels and Work efficiency. | ||
#* The base work for frying a perch is 70. | #* The base work for frying a perch is 70. | ||
#* We have a total of 1.3625 cooking efficiency from our cooking levels which reduces the work to | #* We have a total of 1.3625 cooking efficiency from our cooking levels which reduces the work to 51.376... steps. | ||
#* We subtract the steps required attribute from the steps per action. | #* We subtract the steps required attribute from the steps per action. 51.376... steps per action - 2.0 steps required = 49.376... steps per action. | ||
#* We compare to the global minimum of 10 and find we are over so we round up the calculated steps required. ceiling(49.376...) = 50 | |||
# The final steps required is 50 steps per action to fry a perch with only oven mittens equipped. | # The final steps required is 50 steps per action to fry a perch with only oven mittens equipped. | ||
=== Traveling Example with a Negative Steps | === Traveling Example with a Negative Steps Attribute Item === | ||
If we want to do travel from [[Special:MyLanguage/Barbantok|Barbantok]] to the [[Special:MyLanguage/Nomad Woods|Nomad Woods]] while wearing [[Special:MyLanguage/Medieval sneakers|Medieval sneakers]] at [[Special:MyLanguage/Agility|Agility]] level 30. | If we want to do travel from [[Special:MyLanguage/Barbantok|Barbantok]] to the [[Special:MyLanguage/Nomad Woods|Nomad Woods]] while wearing [[Special:MyLanguage/Medieval sneakers|Medieval sneakers]] at [[Special:MyLanguage/Agility|Agility]] level 30. | ||
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# The final steps required is 25 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 250 steps. | # The final steps required is 25 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 250 steps. | ||
=== Traveling Example with a Positive Steps | === Traveling Example with a Positive Steps Attribute Item === | ||
If we want to do travel from [[Special:MyLanguage/Barbantok|Barbantok]] to the [[Special:MyLanguage/Nomad Woods|Nomad Woods]] while wearing [[Special:MyLanguage/Traveler's kit|Traveler's kit]] at [[Special:MyLanguage/Agility|Agility]] level 30. | If we want to do travel from [[Special:MyLanguage/Barbantok|Barbantok]] to the [[Special:MyLanguage/Nomad Woods|Nomad Woods]] while wearing [[Special:MyLanguage/Traveler's kit|Traveler's kit]] at [[Special:MyLanguage/Agility|Agility]] level 30. | ||
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# The final steps required is 37 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 370 steps. | # The final steps required is 37 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 370 steps. | ||
{{Version| | === Activity Example with Negative Percent and Base Steps Attribute === | ||
If we want to do [[Special:MyLanguage/Rescue team|Rescue team]] while using a [[Special:MyLanguage/Wanderlust walking stick|Good Wanderlust walking stick]] and [[Special:MyLanguage/Flowing pocketwatch|Flowing pocketwatch]] at [[Special:MyLanguage/Agility|Agility]] level 30. | |||
# Good Wanderlust walking stick gives a -2 steps required while Agility. | |||
# Flowing pocketwatch gives a global -5% steps required. | |||
# First, we do the [[Special:MyLanguage/Work Efficiency (Mechanics)|Work efficiency]] calculation to find out the number of steps required with our Agility levels and Work efficiency. | |||
#* The base work for Rescue team is 8500. | |||
#* We have a total of 1.0 Agility efficiency from our Agility levels and 0.05 from the Good Wanderlust walking stick which reduces the work to 8095.238... (no rounding yet). | |||
#* We multiply by the percent step reduction first before the flat reduction. 8095.238... × (100% base - 0.05% steps required) = 7690.476... steps per action | |||
#* We subtract the steps required attribute from the steps per action. 7690.476... steps per action - 2.0 steps required = 7688.476... steps per action. | |||
#* We compare to the global minimum of 10 and find we are over so we round up the calculated steps required. ceiling(7688.476...) = 7689 | |||
# The final steps required is 7689 steps per action for Rescue team with both sources of minus steps. | |||
{{Version| 597}} | |||
[[Category:Game Mechanics{{#translation:}}]] | [[Category:Game Mechanics{{#translation:}}]] | ||
Latest revision as of 02:34, 27 December 2025
Calculation to Apply Steps Required
- The calculation for Work Efficiency or Traveling Efficiency is applied first.
- The calculated number of required steps has the Steps Required attribute value applied.
- -X or -X% steps required reduces the amount of steps for the activity. This can decrease the number of steps below the work efficiency cap.
- +X or +X% steps required increases the amount of steps for the activity. This can increase the number of step to above it's base value.
- The calculated steps are compared to the global minimum of 10. If it is less than 10 then it is set to 10 step per action.
- The new required step value is shown after rounding up.
The full formula is:
Steps per action = ceiling(max(((Base Steps ÷ Work Efficiency) × % Steps Required Modifier) + Flat Steps Required Modifier, 10)
Activity Example with a Negative Steps Attribute
If we want to Fry a perch while wearing Oven mittens at Cooking level 30.
- Oven mittens give a -2.0 steps required while cooking.
- First, we do the Work efficiency calculation to find out the number of steps required with our Cooking levels and Work efficiency.
- The base work for frying a perch is 70.
- We have a total of 1.3625 cooking efficiency from our cooking levels which reduces the work to 51.376... steps.
- We subtract the steps required attribute from the steps per action. 51.376... steps per action - 2.0 steps required = 49.376... steps per action.
- We compare to the global minimum of 10 and find we are over so we round up the calculated steps required. ceiling(49.376...) = 50
- The final steps required is 50 steps per action to fry a perch with only oven mittens equipped.
Traveling Example with a Negative Steps Attribute Item
If we want to do travel from Barbantok to the Nomad Woods while wearing Medieval sneakers at Agility level 30.
- Medieval sneakers give a -5.0 steps required while traveling.
- First, we do the Traveling Efficiency calculation to find out the number of steps required with our Agility levels and Work efficiency.
- The Base Distance for the Route between Barbantok and the Nomad Woods is 342 steps.
- We have a total of 1.30 traveling efficiency which reduces the distance to 270 after rounding giving 27 steps per section of the distance.
- We subtract the steps required attribute from the steps per action. 27 steps per action - 5.0 steps required = 25 steps per action.
- The final steps required is 25 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 250 steps.
Traveling Example with a Positive Steps Attribute Item
If we want to do travel from Barbantok to the Nomad Woods while wearing Traveler's kit at Agility level 30.
- The Traveler's kit gives a +10.0 steps required while traveling.
- First, we do the Traveling Efficiency calculation to find out the number of steps required with our Agility levels and Work efficiency.
- The Base Distance for the Route between Barbantok and the Nomad Woods is 342 steps.
- We have a total of 1.30 traveling efficiency which reduces the distance to 270 after rounding giving 27 steps per section of the distance.
- We add the steps required attribute from the steps per action. 27 steps per action + 10.0 steps required = 37 steps per action.
- The final steps required is 37 steps per action between Barbantok and the Nomad Wood for a total traveling distance of 370 steps.
Activity Example with Negative Percent and Base Steps Attribute
If we want to do Rescue team while using a Good Wanderlust walking stick and Flowing pocketwatch at Agility level 30.
- Good Wanderlust walking stick gives a -2 steps required while Agility.
- Flowing pocketwatch gives a global -5% steps required.
- First, we do the Work efficiency calculation to find out the number of steps required with our Agility levels and Work efficiency.
- The base work for Rescue team is 8500.
- We have a total of 1.0 Agility efficiency from our Agility levels and 0.05 from the Good Wanderlust walking stick which reduces the work to 8095.238... (no rounding yet).
- We multiply by the percent step reduction first before the flat reduction. 8095.238... × (100% base - 0.05% steps required) = 7690.476... steps per action
- We subtract the steps required attribute from the steps per action. 7690.476... steps per action - 2.0 steps required = 7688.476... steps per action.
- We compare to the global minimum of 10 and find we are over so we round up the calculated steps required. ceiling(7688.476...) = 7689
- The final steps required is 7689 steps per action for Rescue team with both sources of minus steps.
| This page has been updated to reflect information in game version: 🏜️🧭 0.3.0-beta+597 "Going South Update"🧭🏜️ |
