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Translations:Work Efficiency (Mechanics)/10/en: Difference between revisions

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#* Calculate total added efficiency. 18.75% level efficiency + 0% equipment efficiency = 18.75% (0.1875) added efficiency
#* Calculate total added efficiency. 18.75% level efficiency + 0% equipment efficiency = 18.75% (0.1875) added efficiency
# We compare to the maximum efficiency for the activity.
# We compare to the maximum efficiency for the activity.
#* Hut Jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
#* Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
#* We have a 18.75% (0.1875) added efficiency, so we are below the maximum.
#* We have a 18.75% (0.1875) added efficiency, so we are below the maximum.
#* We use the smaller value, so our effective efficiency is 18.75% (0.1875).
#* We use the smaller value, so our effective efficiency is 18.75% (0.1875).

Latest revision as of 09:58, 6 December 2025

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Message definition (Work Efficiency (Mechanics))
# We look at the base work for the activity.
#* There is a base work value of 53.00 work units (steps).
# We have level 40 agility, and the activity requires level 25 agility.
#* Level efficiency gain: ((40 Skill Level - 25 Activity Level) × 0.0125) = ((15 Levels over Minimum) × 0.0125) = 18.75% (0.1875) added level efficiency which is lower than the 25% maximum.
#* Equipment efficiency gain: We have no gear that gives efficiency bonuses. = 0% (0.00) added equipment efficiency
#* Calculate total added efficiency. 18.75% level efficiency + 0% equipment efficiency = 18.75% (0.1875) added efficiency
# We compare to the maximum efficiency for the activity.
#* Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
#* We have a 18.75% (0.1875) added efficiency, so we are below the maximum.
#* We use the smaller value, so our effective efficiency is 18.75% (0.1875).
# We add the level and equipment efficiency to the base efficiency value.
#* 100% base efficiency + 18.75% added efficiency = 118.75% (1.1875) total efficiency
# We calculate the new work per action for the activity.
#* 53.00 base work units ÷ 1.1875 effective efficiency = 44.63 calculated work per action
# We round work per action up to the nearest full step value.
#* 44.63 calculated work per action rounds up to 45 steps per action.
  1. We look at the base work for the activity.
    • There is a base work value of 53.00 work units (steps).
  2. We have level 40 agility, and the activity requires level 25 agility.
    • Level efficiency gain: ((40 Skill Level - 25 Activity Level) × 0.0125) = ((15 Levels over Minimum) × 0.0125) = 18.75% (0.1875) added level efficiency which is lower than the 25% maximum.
    • Equipment efficiency gain: We have no gear that gives efficiency bonuses. = 0% (0.00) added equipment efficiency
    • Calculate total added efficiency. 18.75% level efficiency + 0% equipment efficiency = 18.75% (0.1875) added efficiency
  3. We compare to the maximum efficiency for the activity.
    • Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
    • We have a 18.75% (0.1875) added efficiency, so we are below the maximum.
    • We use the smaller value, so our effective efficiency is 18.75% (0.1875).
  4. We add the level and equipment efficiency to the base efficiency value.
    • 100% base efficiency + 18.75% added efficiency = 118.75% (1.1875) total efficiency
  5. We calculate the new work per action for the activity.
    • 53.00 base work units ÷ 1.1875 effective efficiency = 44.63 calculated work per action
  6. We round work per action up to the nearest full step value.
    • 44.63 calculated work per action rounds up to 45 steps per action.