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Translations:Quality Outcome (Mechanics)/15/en: Difference between revisions

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Message definition (Quality Outcome (Mechanics))
# First we need to determine the quality outcome bonus.
#* We calculate the quality outcome from level difference.
#** Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 40.
#**40 crafting level - 20 recipe level = 20 quality outcome bonus
#* Our Crafting shirt gives us a +19 quality outcome bonus.
#** Quality outcome from equipment = 19 quality outcome bonus
#* Our Sweet carrot pie gives us a +25 quality outcome bonus.
#** Quality outcome from consumables = 25 quality outcome bonus
# We have a combined 64 quality outcome. We calculate the new calculated weights and percentages with this quality outcome.
#* The quality outcome is greater than the band start for "Normal" quality, so we need to calculate the slope and a new weight.
#** First, we calculate a band end using the formula (100 + Recipe Level Requirement) × 1 = (100 + 20 ) × 1 = 120
#** Second, we calculate the slope (Starting Weight - Minimum Weight) &divide; (Band Start - Band End) = (1000 - 4) &divide; (0 - 120)</br>= -8.30
#** Third, we compare the minimum weight of 4 to the result of Starting Weight + (Slope &times; (Quality Outcome - Band Start)) = 1000 + (-8.3 &times; (64-0) = 468.8. This is bigger than the minimum weight of 4 so we use it as the weight for normal quality.
#* The quality outcome is lower than the band start for "Good" and higher qualities, so we keep the original weights.
#** Good = 200, Great = 50, Excellent = 10, Perfect = 2.5, Eternal = 0.05
#We use the weights to calculate the percentages as seen in the table below.
#The quality of the item crafted is determined by rolling with the new percentages.
  1. First we need to determine the quality outcome bonus.
    • We calculate the quality outcome from level difference.
      • Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 40.
      • 40 crafting level - 20 recipe level = 20 quality outcome bonus
    • Our Crafting shirt gives us a +19 quality outcome bonus.
      • Quality outcome from equipment = 19 quality outcome bonus
    • Our Sweet carrot pie gives us a +25 quality outcome bonus.
      • Quality outcome from consumables = 25 quality outcome bonus
  2. We have a combined 64 quality outcome. We calculate the new calculated weights and percentages with this quality outcome.
    • The quality outcome is greater than the band start for "Normal" quality, so we need to calculate the slope and a new weight.
      • First, we calculate a band end using the formula (100 + Recipe Level Requirement) × 1 = (100 + 20 ) × 1 = 120
      • Second, we calculate the slope (Starting Weight - Minimum Weight) ÷ (Band Start - Band End) = (1000 - 4) ÷ (0 - 120)
        = -8.30
      • Third, we compare the minimum weight of 4 to the result of Starting Weight + (Slope × (Quality Outcome - Band Start)) = 1000 + (-8.3 × (64-0) = 468.8. This is bigger than the minimum weight of 4 so we use it as the weight for normal quality.
    • The quality outcome is lower than the band start for "Good" and higher qualities, so we keep the original weights.
      • Good = 200, Great = 50, Excellent = 10, Perfect = 2.5, Eternal = 0.05
  3. We use the weights to calculate the percentages as seen in the table below.
  4. The quality of the item crafted is determined by rolling with the new percentages.