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Translations:Bonus Experience (Mechanics)/2/en: Difference between revisions

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Message definition (Bonus Experience (Mechanics))
# Each activity has an initial base experience per action for each skill.
# Experience percentage bonuses from attributes is calculated.
#* The game only looks at the experience bonuses for equipment that affects the main skill for the activity.
#* These experience bonuses are applied to '''all''' skills that are used by the activity.
# Any flat experience given from an attribute is added.
# Percent bonuses are then added to the base 100% experience that you have for every activity.
# The base experience per action is multiplied by the calculated experience multiplier.
# The calculated total experience is then rounded down for display.
#* The game uses decimals for experience in the background with no rounding. You'll never lose or gain experience due to rounding errors.
  1. Each activity has an initial base experience per action for each skill.
  2. Experience percentage bonuses from attributes is calculated.
    • The game only looks at the experience bonuses for equipment that affects the main skill for the activity.
    • These experience bonuses are applied to all skills that are used by the activity.
  3. Any flat experience given from an attribute is added.
  4. Percent bonuses are then added to the base 100% experience that you have for every activity.
  5. The base experience per action is multiplied by the calculated experience multiplier.
  6. The calculated total experience is then rounded down for display.
    • The game uses decimals for experience in the background with no rounding. You'll never lose or gain experience due to rounding errors.