Work Efficiency (Mechanics)

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Work Efficiency is a modification to activities that reduces the amount of work necessary to complete an action. It is derived from two sources:

  1. The base increase from gaining levels in the activities skill.
  2. The increase (or decrease) from any equipped gear or tools.

Work Efficiency Calculation

  1. Each activity has an initial base work per action with 1 work unit equating to 1 step.
  2. The total efficiency is then calculated.
    • Skills give a +1.5% efficiency bonus for each level over the minimum. ((Skill Level - Activity Level) × 0.015)
    • The equipment bonus is as stated in the details for that item for the relevant skill.
  3. These bonuses are then added to the base 100% efficiency that you have for every activity.
  4. This calculated efficiency is then compared to the maximum efficency for the activity. If your efficiency is greater than the maximum then it is set to be the maximum.
  5. The new work per action is then calculated by taking the base work divided by the efficiency (as a number, not a percent).
  6. The work per action is then rounded up to the nearest full step.

Example with Minimum Skill Levels Only

If we want to do Rooftop Jumping (Beginner) with an agility level of 25 and no gear.

  1. We look at the base work for the activity.
    • There is a base work value of 53.00 work units (steps).
  2. We have level 25 agility, and the activity requires level 25 agility.
    • Level efficiency gain: ((25 Skill Level - 25 Activity Level) × 0.015) = 0.00 added level efficiency
    • Equipment efficiency gain: We have no gear that gives efficiency bonuses. = 0.00 added equipment efficiency
  3. We add the level and equipment efficiency to the base efficiency value.
    • 1.00 base efficiency + 0.00 level efficiency + 0.00 equipment efficiency = 1.00 total efficiency
  4. We compare to the maximum efficiency for the activity.
    • Rooftop Jumping (Beginner) has a maximum efficiency of 1.50.
    • We have a 1.00 total efficiency so we are below the maximum.
    • We use the smaller value so our effective efficiency is 1.00.
  5. We calculate the new work per action for the activity.
    • 53.00 base work units ÷ 1.00 effective efficiency = 53.00 calculated work per action
  6. We round work per action up to the nearest full step value.
    • 53.00 calculated work per action rounds up to 53 steps per action.

Example with Skill Levels Over the Minimum

If we want to do Rooftop Jumping (Beginner) with an agility level of 40 and no gear.

  1. We look at the base work for the activity.
    • There is a base work value of 53.00 work units (steps).
  2. We have level 40 agility, and the activity requires level 25 agility.
    • Level efficiency gain: ((40 Skill Level - 25 Activity Level) × 0.015) = ((15 Levels over Minimum) × 0.015) = 0.225 added level efficiency
    • Equipment efficiency gain: We have no gear that gives efficiency bonuses. = 0.00 added equipment efficiency
  3. We add the level and equipment efficiency to the base efficiency value.
    • 1.00 base efficiency + 0.225 level efficiency + 0.00 equipment efficiency = 1.225 total efficiency
  4. We compare to the maximum efficiency for the activity.
    • Rooftop Jumping (Beginner) has a maximum efficiency of 1.50.
    • We have a 1.225 total efficiency so we are below the maximum.
    • We use the smaller value so our effective efficiency is 1.225.
  5. We calculate the new work per action for the activity.
    • 53.00 base work units ÷ 1.225 effective efficiency = 43.27 calculated work per action
  6. We round work per action up to the nearest full step value.
    • 43.27 calculated work per action rounds up to 44 steps per action.

Example with Skill Levels Over the Minimum and Equipment

If we want to do Rooftop Jumping (Beginner) with an agility level of 40 and a Walking Stick.

  1. We look at the base work for the activity.
    • There is a base work value of 53.00 work units (steps).
  2. We have level 40 agility, and the activity requires level 25 agility.
    • Level efficiency gain: ((40 Skill Level - 25 Activity Level) × 0.015) = ((15 Levels over Minimum) × 0.015) = 0.225 added level efficiency
    • Equipment efficiency gain: The Walking Stick gives +5.0% work efficiency = 0.05 added equipment efficiency
  3. We add the level and equipment efficiency to the base efficiency value.
    • 1.00 base efficiency + 0.225 level efficiency + 0.05 equipment efficiency = 1.275 total efficiency
  4. We compare to the maximum efficiency for the activity.
    • Rooftop Jumping (Beginner) has a maximum efficiency of 1.50.
    • We have a 1.275 total efficiency so we are below the maximum.
    • We use the smaller value so our effective efficiency is 1.275.
  5. We calculate the new work per action for the activity.
    • 53.00 base work units ÷ 1.275 effective efficiency = 41.57 calculated work per action
  6. We round work per action up to the nearest full step value.
    • 41.57 calculated work per action rounds up to 42 steps per action.

Example with Efficiency Over the Maximum

If we want to do Rooftop Jumping (Beginner) with an agility level of 40 and items that give a total +50.0% efficiency.

  1. We look at the base work for the activity.
    • There is a base work value of 53.00 work units (steps).
  2. We have level 40 agility, and the activity requires level 25 agility.
    • Level efficiency gain: ((40 Skill Level - 25 Activity Level) × 0.015) = ((15 Levels over Minimum) × 0.015) = 0.225 added level efficiency
    • Equipment efficiency gain: Our items give a +50.0% efficiency = 0.50 added equipment efficiency
  3. We add the level and equipment efficiency to the base efficiency value.
    • 1.00 base efficiency + 0.225 level efficiency + 0.50 equipment efficiency = 1.725 total efficiency
  4. We compare to the maximum efficiency for the activity.
    • Rooftop Jumping (Beginner) has a maximum efficiency of 1.50.
    • We have a 1.725 total efficiency so we are above the maximum.
    • We use the smaller value so our effective efficiency is 1.50.
  5. We calculate the new work per action for the activity.
    • 53.00 base work units ÷ 1.50 effective efficiency = 35.33 calculated work per action
  6. We round work per action up to the nearest full step value.
    • 35.33 calculated work per action rounds up to 36 steps per action.

Note: For Rooftop Jumping (Beginner) 36 steps per action is the minimum possible for this activity from efficiency gains. It is possible to reduce this further from step reduction attributes