Crafted Items: Difference between revisions

From The Walkscape Walkthrough
Content deleted Content added
Added crafting screen image and item color quality.
Redid formatting
Line 1:
'''Crafted itemsItems''' are tools, weapons, and armors made by the player through the use of the [[Crafting]] and [[Smithing]] skills.
[[File:Craft Tool Screen.png|thumb|475x475px|A tool crafting screen, with quality chances shown under the 'Rewards' section.]]
Similar to [[Loot Items]], they also come in 6 increasingly better forms of quality:
In Walkscape, crafted items come in 6 qualities:
{| class="wikitable"
!Crafted ItemsQuality
|+
!In-Game Color
!Crafted Items
|-
|Normal - Grey
|Grey
|-
|Good - Green
|Green
|-
|Great - Blue
|Blue
|-
|Excellent - Purple
|Purple
|-
|Perfect - Yellow
|Yellow
|-
|Eternal - Red
|Red
|}
Each higher level of quality will add a new attribute to the item. Attributes are predetermined based on the tier of item. For example, every "Great" [[Iron Pickaxe]] will have the same stats: the base attribute that comes with the "normal" quality, plus 2 additional attributes.
 
Your chances to craft higher quality items will increase with skill level, gear[[equipment]], buffs, and the use of [[Fine Material|fine materials]].
 
[[Category:Items]]

Revision as of 23:47, 23 February 2024

Crafted Items are tools, weapons, and armors made by the player through the use of the Crafting and Smithing skills.

A tool crafting screen, with quality chances shown under the 'Rewards' section.

Similar to Loot Items, they also come in 6 increasingly better forms of quality:

Crafted Quality In-Game Color
Normal Grey
Good Green
Great Blue
Excellent Purple
Perfect Yellow
Eternal Red

Each higher level of quality will add a new attribute to the item. Attributes are predetermined based on the tier of item. For example, every "Great" Iron Pickaxe will have the same stats: the base attribute that comes with the "normal" quality, plus 2 additional attributes.

Your chances to craft higher quality items will increase with skill level, equipment, buffs, and the use of fine materials.