Core Mechanics

From The Walkscape Walkthrough
Revision as of 21:16, 10 October 2023 by Floursifter (talk | contribs) (Created page with "== Welcome to Walkscape == === Core Mechanics === ==== Walk for In-Game Progress ==== In Walkscape, in-game progress happens as you step in real life. Steps are counted by the pedometer on your phone and applied in real time to the game. The core gameplay loop revolves around selecting an activity (e.g. chopping pine logs, ocean fishing, crafting iron axes, travelling to another location in the game), and taking a certain number of steps to complete that action. Once...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Welcome to Walkscape

Core Mechanics

Walk for In-Game Progress

In Walkscape, in-game progress happens as you step in real life. Steps are counted by the pedometer on your phone and applied in real time to the game.

The core gameplay loop revolves around selecting an activity (e.g. chopping pine logs, ocean fishing, crafting iron axes, travelling to another location in the game), and taking a certain number of steps to complete that action. Once you complete an action, you gain materials, items, gold, and if you are lucky even treasure chests and rare drops. Your character then begins the action again if it is possible. This continues until you select a new activity in-game.

If it is no longer possible to continue your action in-game (e.g. you run out of crafting materials, you reach your destination in-game) and you are still taking steps in real life, there is a small buffer currently called the "Step Bank" that will become charged. Once you select a new activity, one step from the step bank will apply to your current activity for each step you take in life. So, if you stored 3000 steps in the step bank by being idle in game, the next 3000 steps in real life will be doubled in-game.