Choose Your Own Adventure

From The Walkscape Walkthrough
Revision as of 07:50, 12 May 2023 by KasiGen (talk | contribs)

Description

(Taken from Walkscape Discord Server)

Welcome to our Choose Your Own Adventure game channel! Here, you'll be able to explore the world of Arenum by voting on what happens next.

Each vote will last approximately 48 hours, and it's essential to be careful with your choices. While some may lead to glory, death is always a possibility. This game is an opportunity to learn about the lore of WalkScape and may even allow you to shape the world. Characters and events that happen here could appear later in the actual WalkScape game.

Sometimes a dice roll will determine if outcome of choice is a success. We'll use d20 and difficulty for success will be hinted before making a choice. Chart is here:
Easy: 4-20
Medium: 8-20
Hard: 12-20
Extreme: 18-20

History

Start Date
2023-05-08
Message Options Chosen Dice Roll
The night sky twinkles with a myriad of bright stars, as a cold wind blows an icy breeze that chills you to the bone. In the distance, the largest citadel and capital of Jarvonia, Kallaheim, stands tall and proud, often referred to as the Hollow Light. Though it's still a few hours of marching through the deep snow, the thought of a warm bed and a full belly reinforces your will, and each step feels lighter than before.
As you draw closer to the city walls, you notice two figures engaged in a heated conversation. Despite the sound carrying well over the snow-covered field, you cannot discern what they are discussing. Their tones grow more intense until a bright flash of red illuminates the area, leaving you momentarily blinded. As your vision clears, you see no sign of the figures. Was it all just a dream, or did it really happen? The cold walls of Kallaheim stand unaffected by events, and your belly groans, reminding you of your hunger. You hear wolves howling on the horizon, reminding you that hesitating in cold, dark night is never a good idea.
🇦 Continue your way to the safety of Kallaheim's walls
🇧 Investigate the area where the two figures were talking
🇧 --
As your curiosity overtakes your groaning belly and the howling wolves, you rush towards the spot, each step crunching on the snow. There you find a perfect circle, melted in the snow, with an amulet lying in the middle. You pick up the amulet that is shaped like five point star made from ice. The meaning of it is not known to you as you are not from these lands.
Suddenly, a growl echoes nearby, causing shivers to run down your spine. You turn around to see a lone wolf, who has chosen you as its prey on this cold, dark night. With little time to think, you must act quickly. Thankfully, you have the perfect plan.
🇦 Throw salted pork snout from your backpack (Easy)
🇧 Run to Kallaheim (Medium)
🇨 Attack the wolf with your trusty dagger (Hard)
🇩 Play dead (Extreme)
🇧 Dice: [d20]
Roll: [6]
Before you can come up with a plan, your flight instinct kicks in, and you start running towards the cold walls of Kallaheim. You throw a glance over your shoulder and see a wolf staring after you. After a few moments, it sets off in a playful chase. With the snow so deep, it's the wolf's domain, and there's no need to rush after a tasty, you-shaped rabbit. You hear its paws closing in, and suddenly, it yanks your leg. You feel a sharp pain in your calf, but the wolf releases you, licking your blood off its lips.
You're pumped with adrenaline, but you can't possibly run any faster through the deep snow. You've made it only a little closer to the walls when you spot two lit torches upon the battlements. You shout at the top of your lungs, "HELP ME!"
No answer. Your shout for help startles the wolf. It rams you from the back, making you fall flat on your face. You feel large paws stomp your back. It growls angrily and tries to go in for a bite, but luckily, you shift under its weight, and its jaws snap into your beloved backpack. It gets opened, spilling your belongings out onto the snow, including your grandma's special roasted pork snout.
The wolf can't resist the salty smell of the tasty meat. You seize the opportunity for escape. You leave your backpack behind and run through the snow towards the Kallaheims gates. You don't dare to glance back, but you know well that your grandma's cooking has saved your life.
Out of breath, bleeding, but thankful that you're alive, you reach the gates where a lone guard sits behind metal bars in the guardroom. "State your business in Kallaheim," it says drily, unimpressed by your rugged look.
🇦 "I'm looking for a job as a lumberjack"
🇧 "I've come here to become a fishermen"
🇨 "I want to do some mining"