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Hunting activities that require inputs give twice the rolls of their main loot table!
Devupdates/2024
From Walkscape Walkthrough
Posted on February 1, 2024.
- Explained the design of saved steps and plans for optional gameplay between walks in response to community feedback.
Saved steps
- Saved steps preserve excess steps after an activity finishes, reducing the need to check the game at exactly the right moment.
- Consuming saved steps requires further walking to maintain the connection between exercise and character progress, while encouraging players to keep walking.
- Instant spending was rejected because it would shift gameplay toward collecting energy during walks and optimising its use afterwards, weakening progress feedback during exercise.
- The saved steps cap was likely to increase because players were walking more than the pre-release survey had suggested.
Planned active gameplay
- Optional features were planned before or shortly after Open Beta to provide things to do while resting.
- Turn-based PvE and PvP combat would use walking to train combat skills, while combat itself would level classes. Combat Points earned through walking were being considered to limit continuous fighting.
- Quests and random encounters would allow reading and decisions to be handled later, without interrupting walks.
- Player trading, housing, and Farming were planned to offer further activities between walks. Farming would include real-time timers, with a submitter comment explicitly rejecting crop-rotting mechanics that punish missed check-ins.
- Friends, guilds, and an in-game Portal were planned, with sharing photographs from walks also being considered.
Quality of life and Wave 2
- Broad activity queues were considered too complex, but automatically starting an activity after travel was planned, with crafting queues a possible later addition.
- Completion notifications, clearer UI, expanded tutorials, inventory sorting, and a location list were being worked on or planned. Bank sorting and tabs were intended for later.
- Bug fixes and quality of life improvements were the priority before Wave 2, tentatively expected within a couple of weeks.
- Patreon linking on the Portal was fixed, with Buy Me a Coffee migration to the new system planned for the same week.
