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Upcoming Features
From Walkscape Walkthrough
Here is a list of WalkScape's Upcoming Features!
Feature | Status | Detail | Source | Note |
---|---|---|---|---|
Localization Support | Ongoing Development | Currently in-game, but incomplete.
If you want to help with translating the game, please join the Discord and ask Bwuh there to join the translation team. We're looking for more people who would be willing to help us get the game translated. |
DevBlog #47 | |
WalkPedia | Ongoing Development | Currently in-game, but incomplete.
Planned: Finishing all of the missing pages, finishing the multi-tab navigation for it, adding buttons that link to WalkPedia throughout in-game content. |
DevBlog #47 | Polled |
Travel + 1 Queue | Planned | Ability to choose travel to a location, and then automatically start a selected activity at the chosen location. Also 1 + Travel: choosing to work on activity X until your inventory is full, or when you've completed a set number of actions, and then automatically starting travel to some other location. | DevBlog #47 | Polled |
Crafting Queue and Crafting Overhaul | Planned | You can queue up multiple crafting recipes to work on after each other, and if the location you're crafting at has a bank, you can withdraw materials and deposit your creations there if you choose to. Reworked UI for crafting to make crafting easier to use and comprehend. | DevBlog #47 | Polled |
Banking and Inventory Overhaul | Planned | Adding customizable tabs and features to organize your bank, and also the ability to sort & drag items around in your inventory. Ability to lock items in your inventory, so they can't be accidentally dropped or deposited. | DevBlog #47 | Polled |
Gear Sets | Planned | Ability to create saved gear sets for your character that you can swap for your character with ease. Automatically withdraws the saved equipment from bank if one is available at your location and the items are not in your inventory. | DevBlog #47 | Polled |
Tracking & Favoriting Content | Planned | You can, for instance, choose an achievement, skill level, leaderboard, or crafting recipe to track for your character. You'll be able to see your progress towards the chosen trackable thing with ease on the main view of the game. You can also choose certain locations, items, and more as "favorites," and browse your list of favorites for easier navigation. | DevBlog #47 | Polled |
Notifications | Planned | Previously in-game, but removed due to changing how steps were tracked.
Planned: You can opt-in to receive customizable notifications when certain things happen in the game, such as when your inventory is full, when step bank is full, when you've arrived at your destination, and more. |
DevBlog #47 | Polled |
Smart Watch & Wearable Support | Planned | We're currently held up by Health Connect's underdeveloped state, and we can't rely on Google Fit API for Android as it's shutting down next year. There's no issue for iOS & Apple Health, but we want to release wearable support simultaneously on both platforms. | DevBlog #45 | |
Trading | Planned | Enabling players to sell their items and gear to other players. | DevBlog #45 | |
Combat | Planned | A turn-based system playable while not walking, consuming "combat points" earned with each step taken. | DevBlog #45 | |
Quests | Planned | A comprehensive system to enhance the game's lore and story elements through in-game quests. | DevBlog #45 | |
Party System | Planned | This feature will allow you to form a party with your friends. It's the first feature myzozoz will develop after finishing maintenance work on Portal and localization support. | DevBlog #45 | |
Proper Tutorial | Planned | With the quest system, we can finally create an effective tutorial that'll greatly improve the onboarding process. | DevBlog #45 | |
Higher Tier Chests | Planned | Chests that go beyond the current content and fill the gaps for better loot items at higher levels. | Discord | |
Guilds | Discussed | Online Guilds are intended to be for large groups of players to interact together in. They will be different from NPC Guilds (like the Adventure's Guild). | DevBlog #45 | |
Random Encounters | Discussed | Intended to happen randomly while partaking in other activities - elements of them have been shifted toward the role chests currently fulfil. | Discord | |
Farming | Planned | Intended skill to be added at a later date. Bird Nests have been discussed as a future source of seeds for this skill. "Hoes for farming" - schamppu | Discord | |
Player Built Houses | Discussed | "Most likely is that if we are going to add player housing, players would be able to craft the furniture and decoration with carpentry skill. There might be some NPC shop selling special furniture though." | Discord | |
Pets | Teased | "The pet system we currently have designed will have a lot more to it than being just cosmetics."
Intended to obtain pets via special eggs and have them "grow". |
Discord/ |