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Devblogs/Archive/75
DevBlog #75: Content update releasing next week and holiday break!
Posted: December 11, 2025
Hello and welcome to DevBlog #75!
This time, we'll go over the upcoming content update a bit more, and when it's released (well, like in the title: it's releasing next week!). Also, we'll be taking a holiday break, and there will be some details and info about that too.
Content update releasing next week!

We will be releasing the content update next week. While we can't yet say for sure what day it'll be, as testing is still on-going and few polishing touches are needed, we know it'll be ready for launch next week.
We will be doing an in-game announcement once it's ready, and publish the exact time it'll go live through that. We'll try to do that one day in advance from when it'll launch.
Here's a list (not complete one) of what's been added. This might change a bit while we're still polishing!
- New items: 87
- New locations: 8
- New recipes: 39
- New services: 7
- New activities: 18
- New buildings: 6
- New NPCs: 7
- New achievements: 10
- New PFP options: 7
- New shops: 3
... and some more 😉
New feature: Mysterious Merchant

One new feature that will be launching with the content update is the Mysterious Merchant.
Mysterious Merchant might contain more "niche services" later down the road, but it'll launch with one service that has been asked for by the community quite a lot: trading in chest items for other items.
When you visit the Mysterious Merchant, he allows you to trade-in any loot items from your bank or your inventory for chest chips. Each chest has its own chip, and this service is only for skilling, faction and guild chests. So chests like Sunken and Rusty aren't part of what he offers.

With your chest chips, you can then buy items from that chest that you might've actually wanted, but didn't get lucky enough.
Because this system introduces quite a few new currencies to the game, that brings us to the next change!
New feature: Currencies

Tools page in inventory has now been combined with the gear page, which makes managing your gear a bit more straight forward. And this change was made to bring is space for a new tab, which is Currencies.
In the currencies tab, you can see your coins (that's also been moved away from the main inventory bag page to this). But in addition to your coins, you can also see your Adventurers' Guild tokens, any chest chips you might have, and any future items that might get tagged as Currency.

Currencies are no longer bankable, they won't take away any of your inventory space, and they stack infinitely. With this change, you can't anymore forget to take your AG Tokens when visiting the Adventurers' Guild. And it makes seeing your chest chips, which there are quite many of, a lot easier.
Holiday break
After the update is live and we've published hot fixes to fix most issues that came with it, we'll be taking a holiday break. We're expecting this break to be from 23th of December until 1st of January.
During this break, we won't be replying to support@walkscape.app emails or Discord messages as often, but we'll get back to those starting from 2nd of January.
Also due to this holiday break, there won't be DevBlog on 25th of December, and the next one will be published on 8th of January.
I'll probably do a DevUpdate once the update has gone live to publish full changelogs, cover all of the features and dive a bit deeper into what's included here! But until that, I hope everyone will have a nice start to the holiday season, and hopefully this content update will give you all something nice to do during your holiday walks!
Until next time
That's all for this DevBlog, time for us to get back to work! We're at the final stretch of polishing up things and getting as much testing done as possible to have a smooth landing. We're aiming to have it out as soon as possible when once feel like we've given it a good final shake with all of the pieces in.
Stay hydrated and keep walking everyone! ❤️
