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Translations:Quality Outcome (Mechanics)/19/en

From Walkscape Walkthrough
Revision as of 09:57, 6 December 2025 by FuzzyBot (talk | contribs) (Importing a new version from external source)
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Quality Starting
Weight
Minimum
Weight
Band Start Band End Slope New Weight New Percentages
Normal 1000 4 0 (100 + 20) × 1
= 120
(1000 - 4) ÷ (0 - 120)
= -8.30
1000 + (-8.30 × (200 - 0)) = -660
This is lower than the good weight, so it is set to
= 60.
60 ÷ 182.55
= ~32.87%
Good 200 4 100 (100 + 20) × 2
= 240
(200 - 4) ÷ (100 - 240)
= -1.40
200 + (-1.40 × (200 - 100))
= 60
60 ÷ 182.55
= ~32.87%
Great 50 4 200 (100 + 20) × 3
= 360
(50 - 4 ÷ (200 - 360)
= -0.2875
Quality outcome is not greater than the band start.
Set to starting weight.
= 50
50 ÷ 182.55
= ~27.39%
Excellent 10 4 300 (100 + 20) × 4
= 480
(10 - 4) ÷ (300 - 480)
= -0.033
Quality outcome is not greater than the band start.
Set to starting weight.
= 10
10 ÷ 182.55
= ~5.48%
Perfect 2.5 2 400 (100 + 20) × 5
= 600
(2.5 - 2) ÷ (400 - 600)
= -0.0025
Quality outcome is not greater than the band start.
Set to starting weight.
= 2.5
2.5 ÷ 182.55
= ~1.37%
Eternal 0.05 0.05 500 (100 + 20) × 6
= 720
(0.05 - 0.05) ÷ (500 - 720)
= 0
Quality outcome is not greater than the band start.
Set to starting weight.
= 0.05
0.05 ÷ 182.55
= ~0.03%

So, with our exaggerated quality outcome we completely reduced the weight of Normal to be the same as Good and almost reduced Good to be a low as Great. The other qualities remain the same but because of the reduced total weight all rare percentages are increased. For example, Eternal is now about three times more likely.