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Translations:Quality Outcome (Mechanics)/12/en

From Walkscape Walkthrough
Revision as of 09:57, 6 December 2025 by FuzzyBot (talk | contribs) (Importing a new version from external source)
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  1. First we need to determine the quality outcome bonus.
    • We calculate the quality outcome from level difference.
      • Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 20.
      • 20 crafting level - 20 recipe level = 0 quality outcome bonus
    • We have no equipment, so we don't gain any quality outcome percentage.
      • Quality outcome from equipment = 0 quality outcome bonus
    • We have no consumables, so we don't gain any quality outcome percentage.
      • Quality outcome from consumables = 0 quality outcome bonus
  2. We have a combined 0 quality outcome. We calculate the new calculated weights and percentages with this quality outcome.
    • The quality outcome is less than the band start for every quality level, so we keep the original weights.
  3. We use the weights to calculate the percentages as seen in the table below.
  4. The quality of the item crafted is determined by rolling with the new percentages.
Quality Weight Percentages
Normal 1000 79.20%
Good 200 15.84%
Great 50 3.96%
Excellent 10 0.79%
Perfect 2.5 0.20%
Eternal 0.05 ~0.004%