Tip of the Day
The base chance to find FINE materials is 1/100, which you can increase with better gear and tools.

Translations:Quality Outcome (Mechanics)/9/en

From Walkscape Walkthrough
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  1. Quality outcome is affected from three sources.
    • The difference between the level requirement of the recipe and your level in the artisan skill for the recipe.
    • The bonus to quality outcome from equipment.
    • A buff from Consumables.
  2. The combined quality outcome is used along with the band and weights to calculate a series of new calculated weights.
    • The weights are determined by the following calculation step at each quality level.
      • First, we compare the quality outcome to the band start. If the band start is larger than the quality outcome, then we keep the normal starting weight as the new weight. If it is not then we continue on.
      • Second, we calculate the band end. The band end is equal to (100 + Recipe Level Requirement) × Quality. Where Quality is 1 for normal up to 5 for eternal.
      • Third, we calculate the slope of the line in the space of weights and bands. (Starting Weight - Minimum Weight) ÷ (Band Start - Band End)
      • Fourth, we compare the minimum possible weight to the Starting Weight + (Slope × (Quality Outcome - Band Start)). We take the higher value and it becomes the new weight
      • Finally, we compare our new weight to the calculated weight of the next highest quality and take the larger value.
        • This makes it so that a lower quality is never rarer than a higher quality. It also means that it is useful to calculate starting from eternal quality and work backwards.
  3. The new weights give a series of new percentages at each quality level
    • Percentages are calculated by taking the weight of the quality level and dividing by the sum of all quality weights.
  4. The quality outcome is rolled on the new percentage table to see what quality is obtained from this recipe action.