Tip of the Day
Skill levels exceeding a recipe's main skill requirement in the crafting interface provide additional Crafting outcome.
Translations:Work Efficiency (Mechanics)/13/en
From Walkscape Walkthrough
- We look at the base work for the activity.
- There is a base work value of 53.00 work units (steps).
- We have level 40 agility, and the activity requires level 25 agility.
- Level efficiency gain: ((40 Skill Level - 25 Activity Level) × 0.0125) = ((15 Levels over Minimum) × 0.0125) = 18.75% (0.1875) added level efficiency which is lower than the 25% maximum.
- Equipment efficiency gain: The Walking Stick gives +5.0% work efficiency = 5% (0.05) added equipment efficiency
- Calculate total added efficiency. 18.75% level efficiency + 5% equipment efficiency = 23.75% (0.2375) added efficiency
- We compare to the maximum efficiency for the activity.
- Hut Jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
- We have a 23.75% (0.2375) added efficiency, so we are below the maximum.
- We use the smaller value, so our effective efficiency is 23.75% (0.2375).
- We add the level and equipment efficiency to the base efficiency value.
- 100% base efficiency + 23.75% added efficiency = 123.75% (1.2375) total efficiency
- We calculate the new work per action for the activity.
- 53.00 base work units ÷ 1.2375 effective efficiency = 42.83 calculated work per action
- We round work per action up to the nearest full step value.
- 42.83 calculated work per action rounds up to 43 steps per action.
