All translations
From Walkscape Walkthrough
Enter a message name below to show all available translations.
Found one translation.
| Name | Current message text |
|---|---|
| h English (en) | # We look at the base work for the activity. #* There is a base work value of 53.00 work units (steps). # We have level 25 agility, and the activity requires level 25 agility. #* Level efficiency gain: ((25 Skill Level - 25 Activity Level) × 0.0125) = ((0 Levels over Minimum) × 0.0125) = 0% (0.00) added level efficiency which is lower than the 25% maximum. #* Equipment efficiency gain: We have no gear that gives efficiency bonuses. = 0% (0.00) added equipment efficiency #* Calculate total added efficiency. 0% level efficiency + 0% equipment efficiency = 0% (0.00) added efficiency # We compare to the maximum efficiency for the activity. #* Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry. #* We have a 0% (0.00) added efficiency, so we are below the maximum. #* We use the smaller value, so our effective efficiency is 0% (0.00). # We add the level and equipment efficiency to the base efficiency value. #* 100% base efficiency + 0% added efficiency = 100% (1.00) total efficiency # We calculate the new work per action for the activity. #* 53.00 base work units ÷ 1.00 effective efficiency = 53.00 calculated work per action # We round work per action up to the nearest full step value. #* 53.00 calculated work per action rounds up to 53 steps per action. |
