Tip of the Day
Many NPCs can tell you rumours to help find things in the game.

All translations

From Walkscape Walkthrough

Enter a message name below to show all available translations.

Message

Found one translation.

NameCurrent message text
 h English (en)# We look at the base work for the activity.
#* There is a base work value of 53.00 work units (steps).
# We have level 25 agility, and the activity requires level 25 agility.
#* Level efficiency gain: ((25 Skill Level - 25 Activity Level) × 0.0125) = ((0 Levels over Minimum) × 0.0125) = 0% (0.00) added level efficiency which is lower than the 25% maximum.
#* Equipment efficiency gain: We have no gear that gives efficiency bonuses. = 0% (0.00) added equipment efficiency
#* Calculate total added efficiency. 0% level efficiency + 0% equipment efficiency = 0% (0.00) added efficiency
# We compare to the maximum efficiency for the activity.
#* Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
#* We have a 0% (0.00) added efficiency, so we are below the maximum.
#* We use the smaller value, so our effective efficiency is 0% (0.00).
# We add the level and equipment efficiency to the base efficiency value.
#* 100% base efficiency + 0% added efficiency = 100% (1.00) total efficiency
# We calculate the new work per action for the activity.
#* 53.00 base work units ÷ 1.00 effective efficiency = 53.00 calculated work per action
# We round work per action up to the nearest full step value.
#* 53.00 calculated work per action rounds up to 53 steps per action.