Tip of the Day
Pay attention to the specifics of an achievement - some only count toward the unlock if a drop comes from an activity directly.
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From Walkscape Walkthrough
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| Name | Current message text |
|---|---|
| h English (en) | # Each activity has an initial base work per action with 1 work unit equating to 1 step. # The total efficiency is then calculated. #* Skills give a +1.25% efficiency bonus for each level over the minimum up to a maximum of 25%. ((Skill Level - Activity Level) × 0.0125) #* The equipment bonus is as stated in the details for that item for the relevant skill. # This calculated added efficiency is then compared to the maximum efficiency for the activity. If your efficiency is greater than the maximum, then it is set to be the maximum. #* The maximum added efficiency can be found in the Walkpedia entry for that activity. # These bonuses are then added to the base 100% efficiency that you have for every activity. # The new work per action is then calculated by taking the base work divided by the efficiency (as a number, not a percent). # The work per action is then rounded up to the nearest full step. |
