Tip of the Day
Being overencumbered only slows down your activities, but doesn't affect travel.
All translations
From Walkscape Walkthrough
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Found one translation.
| Name | Current message text |
|---|---|
| h English (en) | # We look at the base work for the activity. #* There is a base work value of 53.00 work units (steps). # We have level 50 agility, and the activity requires level 25 agility. #* Level efficiency gain: ((50 Skill Level - 25 Activity Level) × 0.0125) = ((25 Levels over Minimum) × 0.0125) = 31.25% (0.3125) added level efficiency which is '''higher''' than the 25% maximum so we use 25% as the level efficiency. #* Equipment efficiency gain: Our items give a +50.0% efficiency = 50% (0.50) added equipment efficiency #* Calculate total added efficiency. 25% level efficiency + 50% equipment efficiency = 75% (0.75) added efficiency # We compare to the maximum efficiency for the activity. #* Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry. #* We have a 75% added efficiency, so we are above the maximum. #* We use the smaller value, so our effective efficiency is 50%. # We add the level and equipment efficiency to the base efficiency value. #* 100% base efficiency + 50% added efficiency = 150% (1.50) total efficiency # We calculate the new work per action for the activity. #* 53.00 base work units ÷ 1.50 effective efficiency = 35.33 calculated work per action # We round work per action up to the nearest full step value. #* 35.33 calculated work per action rounds up to 36 steps per action. |
