Tip of the Day
Long pressing an item opens multi-selection options in the inventory.
All translations
From Walkscape Walkthrough
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Found one translation.
| Name | Current message text |
|---|---|
| h English (en) | # We look at the base work for the activity. #* There is a base work value of 53.00 work units (steps). # We have level 40 agility, and the activity requires level 25 agility. #* Level efficiency gain: ((40 Skill Level - 25 Activity Level) × 0.0125) = ((15 Levels over Minimum) × 0.0125) = 18.75% (0.1875) added level efficiency which is lower than the 25% maximum. #* Equipment efficiency gain: The Walking stick gives +5.0% work efficiency = 5% (0.05) added equipment efficiency #* Calculate total added efficiency. 18.75% level efficiency + 5% equipment efficiency = 23.75% (0.2375) added efficiency # We compare to the maximum efficiency for the activity. #* Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry. #* We have a 23.75% (0.2375) added efficiency, so we are below the maximum. #* We use the smaller value, so our effective efficiency is 23.75% (0.2375). # We add the level and equipment efficiency to the base efficiency value. #* 100% base efficiency + 23.75% added efficiency = 123.75% (1.2375) total efficiency # We calculate the new work per action for the activity. #* 53.00 base work units ÷ 1.2375 effective efficiency = 42.83 calculated work per action # We round work per action up to the nearest full step value. #* 42.83 calculated work per action rounds up to 43 steps per action. |
