Tip of the Day
Make sure you equip your items to get their effects, most don't work from inventory alone.

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 h English (en)Each recipe has a series of weights that control the percentage chance of each quality. These weights are adjusted by the quality outcome score we'll look at next. For now lets look at an example of unadjusted weights.
{| class="wikitable"
|-
! Quality !! Starting</br>Weight !! Minimum</br>Weight !! Starting</br>Percentage</br>Chance
|-
| Normal || 1000 || 4 || 79.20%
|-
| Good || 200 || 4 || 15.84%
|-
| Great || 50 || 4 || 3.96%
|-
| Excellent || 10 || 4 || 0.79%
|-
| Perfect || 2.5 || 2 || 0.20%
|-
| Eternal || 0.05 || 0.05 || ~0.004%
|}