Tip of the Day
Attributes involving a percent symbol % are multiplicative (For Example: +10% Fine material finding gives 1.1/100).
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From Walkscape Walkthrough
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Found one translation.
| Name | Current message text |
|---|---|
| h English (en) | {| class="wikitable" |- ! Quality !! Starting</br>Weight !! Minimum</br>Weight !! Band Start !! Band End !! Slope !! New Weight !! New Percentages |- | Normal || 1000 || 4 || 0 || (100 + 20) × 1</br>= 120 || (1000 - 4) ÷ (0 - 120)</br>= -8.30 || 1000 + (-8.30 × (200 - 0)) = -660</br>This is lower than the good weight, so it is set to</br>= 60. || 60 ÷ 182.55</br>= ~32.87% |- | Good || 200 || 4 || 100 || (100 + 20) × 2</br>= 240 || (200 - 4) ÷ (100 - 240)</br>= -1.40 || 200 + (-1.40 × (200 - 100))</br>= 60 || 60 ÷ 182.55</br>= ~32.87% |- | Great || 50 || 4 || 200 || (100 + 20) × 3</br>= 360 || (50 - 4 ÷ (200 - 360)</br>= -0.2875 || Quality outcome is not greater than the band start.</br>Set to starting weight.</br>= 50 || 50 ÷ 182.55</br>= ~27.39% |- | Excellent || 10 || 4 || 300 || (100 + 20) × 4</br>= 480 || (10 - 4) ÷ (300 - 480)</br>= -0.0<span style="text-decoration:overline">33</span> || Quality outcome is not greater than the band start.</br>Set to starting weight.</br>= 10 || 10 ÷ 182.55</br>= ~5.48% |- | Perfect || 2.5 || 2 || 400 || (100 + 20) × 5</br>= 600 || (2.5 - 2) ÷ (400 - 600)</br>= -0.0025 || Quality outcome is not greater than the band start.</br>Set to starting weight.</br>= 2.5 || 2.5 ÷ 182.55</br>= ~1.37% |- | Eternal || 0.05 || 0.05 || 500 || (100 + 20) × 6</br>= 720 || (0.05 - 0.05) ÷ (500 - 720)</br>= 0 || Quality outcome is not greater than the band start.</br>Set to starting weight.</br> = 0.05 || 0.05 ÷ 182.55</br>= ~0.03% |} So, with our exaggerated quality outcome we completely reduced the weight of Normal to be the same as Good and almost reduced Good to be a low as Great. The other qualities remain the same but because of the reduced total weight all rare percentages are increased. For example, Eternal is now about three times more likely. |
