Tip of the Day
The hamburger menu at the bottom-right (or bottom-left in left handed mode) has your WalkPedia to help track your total progress.
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From Walkscape Walkthrough
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Found one translation.
| Name | Current message text |
|---|---|
| h English (en) | # First we need to determine the quality outcome bonus. #* We calculate the quality outcome from level difference. #** Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 40. #**40 crafting level - 20 recipe level = 20 quality outcome bonus #* Our Crafting shirt gives us a +19 quality outcome bonus. #** Quality outcome from equipment = 19 quality outcome bonus #* Our Sweet carrot pie gives us a +25 quality outcome bonus. #** Quality outcome from consumables = 25 quality outcome bonus # We have a combined 64 quality outcome. We calculate the new calculated weights and percentages with this quality outcome. #* The quality outcome is greater than the band start for "Normal" quality, so we need to calculate the slope and a new weight. #** First, we calculate a band end using the formula (100 + Recipe Level Requirement) × 1 = (100 + 20 ) × 1 = 120 #** Second, we calculate the slope (Starting Weight - Minimum Weight) ÷ (Band Start - Band End) = (1000 - 4) ÷ (0 - 120)</br>= -8.30 #** Third, we compare the minimum weight of 4 to the result of Starting Weight + (Slope × (Quality Outcome - Band Start)) = 1000 + (-8.3 × (64-0) = 468.8. This is bigger than the minimum weight of 4 so we use it as the weight for normal quality. #* The quality outcome is lower than the band start for "Good" and higher qualities, so we keep the original weights. #** Good = 200, Great = 50, Excellent = 10, Perfect = 2.5, Eternal = 0.05 #We use the weights to calculate the percentages as seen in the table below. #The quality of the item crafted is determined by rolling with the new percentages. |
