Tip of the Day
The base chance to find FINE materials is 1/100, which you can increase with better gear and tools.
All translations
From Walkscape Walkthrough
Enter a message name below to show all available translations.
Found one translation.
| Name | Current message text |
|---|---|
| h English (en) | # First we need to determine the quality outcome bonus. #* We calculate the quality outcome from level difference. #** Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 20. #**20 crafting level - 20 recipe level = 0 quality outcome bonus #* We have no equipment, so we don't gain any quality outcome percentage. #** Quality outcome from equipment = 0 quality outcome bonus #* We have no consumables, so we don't gain any quality outcome percentage. #** Quality outcome from consumables = 0 quality outcome bonus # We have a combined 0 quality outcome. We calculate the new calculated weights and percentages with this quality outcome. #* The quality outcome is less than the band start for every quality level, so we keep the original weights. #We use the weights to calculate the percentages as seen in the table below. #The quality of the item crafted is determined by rolling with the new percentages. {| class="wikitable" |+ !Quality !! Weight !! Percentages |- |Normal || 1000 || 79.20% |- |Good || 200 || 15.84% |- |Great || 50 || 3.96% |- |Excellent || 10 || 0.79% |- |Perfect || 2.5 || 0.20% |- |Eternal || 0.05 || ~0.004% |} |
