Tip of the Day
The base chance to find FINE materials is 1/100, which you can increase with better gear and tools.

All translations

From Walkscape Walkthrough

Enter a message name below to show all available translations.

Message

Found one translation.

NameCurrent message text
 h English (en)# First we need to determine the quality outcome bonus.
#* We calculate the quality outcome from level difference.
#** Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 20.
#**20 crafting level - 20 recipe level = 0 quality outcome bonus
#* We have no equipment, so we don't gain any quality outcome percentage.
#** Quality outcome from equipment = 0 quality outcome bonus
#* We have no consumables, so we don't gain any quality outcome percentage.
#** Quality outcome from consumables = 0 quality outcome bonus
# We have a combined 0 quality outcome. We calculate the new calculated weights and percentages with this quality outcome.
#* The quality outcome is less than the band start for every quality level, so we keep the original weights.
#We use the weights to calculate the percentages as seen in the table below.
#The quality of the item crafted is determined by rolling with the new percentages.
{| class="wikitable"
|+
!Quality !! Weight !! Percentages
|-
|Normal || 1000 || 79.20%
|-
|Good || 200 || 15.84%
|-
|Great || 50 || 3.96%
|-
|Excellent || 10 || 0.79%
|-
|Perfect || 2.5 || 0.20%
|-
|Eternal || 0.05 || ~0.004%
|}