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Skill levels exceeding a recipe's main skill requirement in the crafting interface provide additional Crafting outcome.

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 h English (en)# Some activities have the chance to drop a unique collectible.
#* Collectibles exist on a separate loot table, similar to chests, with their own drop chance
# Find collectibles percentage bonuses from attributes is calculated.
# These bonuses are added to the base find collectibles multiplier that you have (100%).
# The base chance to find collectibles for a given activity is multiplied by the calculated find collectibles multiplier.
# The modified find collectibles odds are rolled on a loot table. This has the effect of reducing the chance of a nothing role by adding a part of those odds to the collectible odds
#* Total Odds = No Drop Chance + (Collectible Chance × (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is "no drop".)