Tip of the Day
Being overencumbered only slows down your activities, but doesn't affect travel.

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NameCurrent message text
 h English (en)# We look at the base experience for the activity.
#* Firewood Making has a base experience value of:
#** 15 experience points per action for woodcutting
#** 10 experience points per action for agility.
# We calculate any attribute bonuses (i.e. from equipment).
# We add the bonus flat bonus experience from attributes (i.e. from equipment).
#* The Lumberjack Shirt gives a +1.0 bonus experience.
#** Woodcutting: 15.00 experience points per action + 1.0 bonus experience = 16.00 total experience points per action
#** Agility: 10.00 experience points per action + 1.0 bonus experience = 11.00 total experience points per action
#* Equipment experience bonuses: The Lumberjack Shirt gives +6.0% bonus experience when woodcutting = 0.06 added equipment experience
# We add the bonus experience to the base experience value.
#* Woodcutting: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier
#* Agility: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier
# We multiply the base experience per action by the calculated experience multiplier.
#* Woodcutting: 16 base experience per action × 1.06 experience multiplier = 16.96 calculated experience per action
#* Agility: 11 base experience per action × 1.06 experience multiplier = 11.66 calculated experience per action
# We round the total experience per action down to the nearest full experience point for display.
#* Woodcutting: 16.96 total experience per action rounds up to 17 displayed woodcutting experience points per action
#* Agility: 11.66 total experience per action rounds up to 12 displayed agility experience points per action
Note: The game tracks the full decimal value for experience so you are not gaining an extra 0.04 from woodcutting or 0.34 from agility in this example.