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15 June 2026

  • 03:0703:07, 15 June 2026 Devblogs/Archive/17 (hist | edit) [8,321 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 17 | title = Achievements & Sneak Peeks! | date = July 10, 2023 | source = https://www.reddit.com/r/WalkScape/comments/14vomol/devblog_17_achievements_sneak_peeks/ }} == Achievements & sneak peeks! == Hello and welcome to yet another WalkScape devblog! This time, we'll be covering the newest addition we've made to the game: achievements! I also now made some big progress on adding localization to the game, and we'll be covering that as...")
  • 03:0603:06, 15 June 2026 Devblogs/Archive/16 (hist | edit) [11,443 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 16 | title = Current Roadmap, Leaderboards, Health Problems | date = June 26, 2023 | source = https://www.reddit.com/r/WalkScape/comments/14jc1wm/devblog_16_current_roadmap_leaderboards_health/ }} == Current Roadmap, Leaderboards, Health Problems == (you can read this also [https://portal.walkscape.app/dev/141 in WalkScape Portal]) Hello and welcome once again to the WalkScape development blog! We originally had planned to talk about achi...")
  • 03:0503:05, 15 June 2026 Devblogs/Archive/15 (hist | edit) [8,809 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 15 | title = WalkScape Portal | date = June 12, 2023 | source = https://www.reddit.com/r/WalkScape/comments/147jbsz/devblog_15_walkscape_portal/ }} == WalkScape Portal == Hello once again, dear walkers! This time we have something really cool to announce. Those of you reading this on the Portal should already know what it's about! This time there will be not much about the game itself, more about the Portal and reasoning why it was necessa...")
  • 03:0303:03, 15 June 2026 Devblogs/Archive/14 (hist | edit) [16,943 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 14 | title = Development of WalkScape, Closed Beta roadmap, anti-cheat and the release of character customization | date = May 29, 2023 | source = https://www.reddit.com/r/WalkScape/comments/13upicq/devblog_14_development_of_walkscape_closed_beta/ }} == Development of WalkScape, Closed Beta roadmap, anti-cheat and the release of character customization == Hello, and welcome back to the WalkScape development blog! As summer and our slated re...")
  • 03:0203:02, 15 June 2026 Devblogs/Archive/13 (hist | edit) [7,087 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 13 | title = Character Customization, a fan-made wiki, unlockables, and more! | date = May 15, 2023 | source = https://www.reddit.com/r/WalkScape/comments/13i2qwf/devblog_13_character_customization_a_fanmade_wiki/ }} == Character customization, a fan-made wiki, unlockables, and more! == Greetings, fellow adventurers! Welcome to the thirteenth edition of the WalkScape development blog. It's pretty amazing to think that we've been sharing thi...")
  • 02:5402:54, 15 June 2026 Devblogs/Archive/12 (hist | edit) [10,863 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 12 | title = Art of WalkScape | date = May 1, 2023 | source = https://www.reddit.com/r/WalkScape/comments/134h74t/devblog_12_art_of_walkscape/ }} == Art of WalkScape == Hello, walkers! This time it’s me, maxchill, the artist of WalkScape, writing this devblog, because it’s going to be art centric and I’ll try to explain our art direction and choices. Before that I’d like to thank everyone who participated in our Earth Day Event. Tog...")
  • 02:4902:49, 15 June 2026 Devblogs/Archive/11 (hist | edit) [10,961 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 11 | title = Treasury, tools and more! | date = April 17, 2023 | source = https://www.reddit.com/r/WalkScape/comments/12p8wbr/devblog_11_treasury_tools_and_more/ }} == Treasure, tools, and more! == Greetings, WalkScape aficionados! Welcome back to our development blog. Today, we're going to delve deeper into the inventory system that we already covered [https://www.reddit.com/r/WalkScape/comments/12aei98/devblog_10_inventory_system_finally/...")
  • 02:4802:48, 15 June 2026 Devblogs/Archive/10 (hist | edit) [10,935 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 10 | title = Inventory System (finally) | date = April 3, 2023 | source = https://www.reddit.com/r/WalkScape/comments/12aei98/devblog_10_inventory_system_finally/ }} == Inventory System (finally) == Greetings, fellow adventurers! Are you ready to take your inventory management skills to the next level? We're thrilled to finally unveil the inventory system in WalkScape, the long-awaited companion to our crafting system. There's a lot to cove...")
  • 02:4602:46, 15 June 2026 Devblogs/Archive/9 (hist | edit) [7,334 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 9 | title = Crafting system completed + gameplay video! | date = March 20, 2023 | source = https://www.reddit.com/r/WalkScape/comments/11wek1o/devblog_9_crafting_system_completed_gameplay_video/ }} == Crafting system completed + gameplay video == Greetings, fellow walking enthusiasts! Hope you're having a great Monday so far. I spent all night finishing the crafting system, so please forgive me if I'm not making much sense right now as I'm...")
  • 02:4502:45, 15 June 2026 Devblogs/Archive/8 (hist | edit) [11,423 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 8 | title = Introducing a new team member & lore! | date = March 6, 2023 | source = https://www.reddit.com/r/WalkScape/comments/11jun23/devblog_8_introducing_a_new_team_member_lore/ }} == Introducing a new team member & lore! == Hey there, folks! I hope everyone is doing well. Unfortunately, I won't be able to cover the crafting system in this week's development blog as I had initially promised. Life has been throwing me some curve ball...")
  • 02:1402:14, 15 June 2026 Devblogs/Archive/7 (hist | edit) [10,396 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 7 | title = Crafting in WalkScape - The Basics | date = February 20, 2023 | source = https://www.reddit.com/r/WalkScape/comments/1172yxv/devblog_7_crafting_in_walkscape_the_basics/ }} == Crafting in WalkScape - The Basics == Welcome back, my fellow '''walkers'''! Today, we're going to delve into one of the most exciting features of WalkScape: crafting. According to your feedback from the survey, many of you are eagerly anticipating this mec...")
  • 02:0902:09, 15 June 2026 Devblogs/Archive/6 (hist | edit) [5,865 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 6 | title = Skills of the Closed Beta | date = February 6, 2023 | source = https://www.reddit.com/r/WalkScape/comments/10v2xzf/devblog_6_skills_of_the_closed_beta/ }} == Skills of the Closed Beta == Hey there everyone! I know I promised to give you an update on the inventory system, but life has a way of getting in the way, doesn't it? I've been so busy trying to befriend the new cat with the old one that I haven't had a chance to work on i...")
  • 01:5801:58, 15 June 2026 Devblogs/Archive/5 (hist | edit) [13,243 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 5 | title = Unearthing the Secrets of the Item System | date = January 23, 2023 | source = https://www.reddit.com/r/WalkScape/comments/10j8z02/devblog_5_unearthing_the_secrets_of_the_item/ }} == Unearthing the Secrets of the Item System == Welcome back to the WalkScape development blog! Today, I'm excited to dive into the nitty-gritty details of the game's item system. From loot items to crafting materials, usables, and openables, I'll be w...")
  • 01:4401:44, 15 June 2026 Devblogs/Archive/4 (hist | edit) [10,386 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 4 | title = History and Lore of WalkScape vol 1. | date = January 9, 2023 | source = https://www.reddit.com/r/WalkScape/comments/107b4as/devblog_4_history_and_lore_of_walkscape_vol_1/ }} == History and Lore of WalkScape, vol. 1 == Hi! Today we will be doing some worldbuilding. Because there is so much to cover, I've decided to divide this into several blog posts. In addition, I'd like to get comments and develop the worldbuilding as we go....")
  • 01:4101:41, 15 June 2026 Devblogs/Archive/2 (hist | edit) [7,813 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 2 | title = Activity View | date = December 12, 2022 | source = https://www.reddit.com/r/WalkScape/comments/zjuhvl/devblog_2_activity_view/ }} == Activity View == Welcome to the second blog post! Today (and in following blog posts), we are going to delve deeper into the user interface and user experience. These blog posts might be quite basic to some, but I think its essential to go through the basics of the game first. I will try to also i...")
  • 01:3801:38, 15 June 2026 Devblogs/Archive/1 (hist | edit) [8,603 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 1 | title = Promises and the Idea of the Game | date = November 28, 2022 | source = https://www.reddit.com/r/WalkScape/comments/z6smbj/devblog_1_promises_and_the_idea_of_the_game/ }} == The promise and idea of the game == Welcome to the first blog post of WalkScape! First of all, I'd like to list some disclaimers: *Everything that is being discussed in the blog posts and development updates are subject to change, as is usual in game develo...")
  • 01:0701:07, 15 June 2026 Devblogs/Archive/3 (hist | edit) [10,342 bytes] Bonez565 (talk | contribs) (Created page with "{{Devblog Archive | number = 3 | title = Worldmap and Travelling | date = December 26, 2022 | source = https://www.reddit.com/r/WalkScape/comments/... | summary = Devblogs/2022 | previous = 2 | next = 4 }} == World Map and Travelling == Merry Christmas everyone! I have one (late) present for you all: the newest dev blog! This week's topic will be about travelling and the world map. Recently, I have been pretty busy with the holidays and my studies, which is why I have...")
  • 00:5000:50, 15 June 2026 Devblogs/Archive (hist | edit) [8,200 bytes] Bonez565 (talk | contribs) (Created page with "Links to the archived text of all devblogs. == Devblog Archive == * DevBlog #1: Promises and the Idea of the Game")

14 June 2026

  • 13:1213:12, 14 June 2026 Spectral Set (hist | edit) [2,774 bytes] Bonez565 (talk | contribs) (Created page with "The Spectral Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Spectral vest | Primary = | Secondary = | Hands = Spectral handwear | Legs = Spectral breeches | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align:...")
  • 13:1113:11, 14 June 2026 Elderhide Set (hist | edit) [2,755 bytes] Bonez565 (talk | contribs) (Created page with "The Elderhide Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Elderhide tunic | Primary = | Secondary = | Hands = Elderhide mitts | Legs = Elderhide chaps | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align:...")
  • 13:1013:10, 14 June 2026 Aerofibril Set (hist | edit) [2,846 bytes] Bonez565 (talk | contribs) (Created page with "The Aerofibril Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Aerofibril plastron | Primary = | Secondary = | Hands = Aerofibril bracers | Legs = Aerofibril shorts | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertic...")
  • 13:0813:08, 14 June 2026 Journeyman Set (hist | edit) [2,836 bytes] Bonez565 (talk | contribs) (Created page with "The Journeyman Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Journeyman vest | Primary = | Secondary = | Hands = Journeyman handwear | Legs = Journeyman breeches | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertica...")
  • 13:0713:07, 14 June 2026 Rootweave Set (hist | edit) [2,755 bytes] Bonez565 (talk | contribs) (Created page with "The Rootweave Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Rootweave tunic | Primary = | Secondary = | Hands = Rootweave mitts | Legs = Rootweave chaps | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align:...")
  • 13:0613:06, 14 June 2026 Shadowquill Set (hist | edit) [2,877 bytes] Bonez565 (talk | contribs) (Created page with "The Shadowquill Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Shadowquill plastron | Primary = | Secondary = | Hands = Shadowquill bracers | Legs = Shadowquill shorts | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="ve...")
  • 13:0513:05, 14 June 2026 Spikescale Set (hist | edit) [2,786 bytes] Bonez565 (talk | contribs) (Created page with "The Spikescale Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Spikescale tunic | Primary = | Secondary = | Hands = Spikescale mitts | Legs = Spikescale chaps | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-ali...")
  • 13:0213:02, 14 June 2026 Apprentice Set (hist | edit) [2,836 bytes] Bonez565 (talk | contribs) (Created page with "The Apprentice Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Apprentice vest | Primary = | Secondary = | Hands = Apprentice handwear | Legs = Apprentice breeches | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertica...")
  • 12:5512:55, 14 June 2026 Grassknot Set (hist | edit) [2,755 bytes] Bonez565 (talk | contribs) (Created page with "The Tatty Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Grassknot tunic | Primary = | Secondary = | Hands = Grassknot mitts | Legs = Grassknot chaps | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align: bott...")
  • 12:4312:43, 14 June 2026 Tatty Set (hist | edit) [2,661 bytes] Bonez565 (talk | contribs) (Created page with "The Tatty Set is an unofficial set of gear that comes from Tailoring. {{Equipment_Loadout | Head = | Cape = | Back = | Chest = Tatty garb | Primary = | Secondary = | Hands = Tatty handwraps | Legs = Tatty skirt | Neck = | Feet = | Ring1 = | Ring2 = | Tool1 = | Tool2 = | Tool3 = | Tool4 = | Tool5 = | Tool6 = | Consumable = | Potion = | Version = Skip | Copy = True }} == Item Attributes == {| class="wikitable" |- style="vertical-align: bottom;" !Qua...") Tag: Visual edit: Switched

13 June 2026

  • 06:3706:37, 13 June 2026 Devblogs/2026 (hist | edit) [37,829 bytes] Bonez565 (talk | contribs) (Created page with "DevBlogs for the current year's development of WalkScape. == [https://www.reddit.com/r/WalkScape/comments/1u33cip/devblog_87_mailbox_for_trading_in_testing/ DevBlog #87: Mailbox for trading in testing, upcoming patch & changes to Portal] == Posted on June 11, 2026. * Covered progress on Trading, an upcoming patch, and planned changes to WalkScape Portal. * The Mailbox feature for Trading had entered internal testing. * The team was preparing a patch with Gear Sets fix...")
  • 05:0505:05, 13 June 2026 Devblogs/2025 (hist | edit) [66,316 bytes] Bonez565 (talk | contribs) (Created page with "In 2025, DevBlogs #52–75 covered a major transition period for WalkScape, beginning with the engine rework, post-rework bug fixing, and the move to DevTools 2.0, which helped separate content development from core programming work. The year introduced Trinketry, Wave 4, iOS and Android smart watch support, Travel + 1, Rumours, over-the-air updates, the Ability rework, and many QoL improvements around gear sets, inventory, activities, WalkPedia, and performance. Several...")

12 June 2026

  • 13:5113:51, 12 June 2026 Blackspell Harbour job board (hist | edit) [58 bytes] Bonez565 (talk | contribs) (Redirected page to GDTE Job Boards#Blackspell Harbour Job Board) Tag: New redirect
  • 13:4613:46, 12 June 2026 Versions/660 (hist | edit) [1,158 bytes] Bonez565 (talk | contribs) (Created page with "== +655 Hunting & Tailoring Bugfix Update == === Changed === * Made world map camera movement more responsive, supports multiple touch panning * Made camera behave like world map === Fixed === * Fixed gear sets not being able to equip two of the same rings * Fixed that Use button for consumables did not work * Fixed the weirdness in Items in Use warnings * Fixed that withdrawing gear set withdraws 2 rings if two of the same rings are in the gear set * Using abilities n...")
  • 06:2706:27, 12 June 2026 Devblogs/2024 (hist | edit) [58,852 bytes] Bonez565 (talk | contribs) (Created page with "== [https://www.reddit.com/r/WalkScape/comments/199ww0m/devblog_29_closed_beta_releases_the_past_the/ DevBlog #29: Closed Beta Releases. The past, the present and the future.] == * Closed Beta wave one was made available for download through the Portal account page, with the game initially kept in maintenance mode before play opened. * Closed Beta characters were confirmed to be wiped before Open Beta, with a possibility of additional wipes if major technical issues req...")
  • 06:0206:02, 12 June 2026 Devblogs/2023 (hist | edit) [83,029 bytes] Bonez565 (talk | contribs) (Created page with " == [https://www.reddit.com/r/WalkScape/comments/17m01d9/devblog_25_update_on_closed_beta_progress/ DevBlog #25: Update on Closed Beta progress, WalkScape team grows, and content work!] == * Updated the closed beta progress and explained the remaining work needed before release. * Described the closed beta as focused on the core gameplay loop of selecting activities, walking to progress, banking or selling items, crafting upgrades, travelling, exploring, and comp...")
  • 05:2805:28, 12 June 2026 Devblogs/2022 (hist | edit) [9,204 bytes] Bonez565 (talk | contribs) (Created page with "== [https://www.reddit.com/r/WalkScape/comments/zvk1o0/devblog_3_worldmap_and_travelling/ DevBlog #3: Worldmap and Travelling] == * Introduced the World Map and travelling systems. * Revealed that the world of ''WalkScape'' is called Arenum. * Explained that the map image acts as a background, with interactive locations placed over it. * Stated that the World Map is opened through the Travel option in the floating plus-button menu. * Noted that the next DevBlog was plann...")

28 May 2026

16 May 2026

13 May 2026

  • 07:3007:30, 13 May 2026 Versions/647 (hist | edit) [584 bytes] Bonez565 (talk | contribs) (Created page with "== +645 Hunting & Tailoring Map Update #2 == === Changed === * World Map: Standardised zoom level for Double Tap, Initial Zoom, Focus * World Map: Made most map animations smoother due to some users complaining about motion sickness (will be a setting and further tweaked in the future) * World Map: Removed location search functionality temporarily as it's a bit too unstable — Proper fix coming soon * World Map: Tapping the map will stop any inertia (for all you fast s...")

7 May 2026

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