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Hunting activities that require inputs give twice the rolls of their main loot table!

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13 June 2026

  • 05:0505:05, 13 June 2026 Devblogs/2025 (hist | edit) [66,316 bytes] Bonez565 (talk | contribs) (Created page with "In 2025, DevBlogs #52–75 covered a major transition period for WalkScape, beginning with the engine rework, post-rework bug fixing, and the move to DevTools 2.0, which helped separate content development from core programming work. The year introduced Trinketry, Wave 4, iOS and Android smart watch support, Travel + 1, Rumours, over-the-air updates, the Ability rework, and many QoL improvements around gear sets, inventory, activities, WalkPedia, and performance. Several...")

12 June 2026

  • 13:5113:51, 12 June 2026 Blackspell Harbour job board (hist | edit) [58 bytes] Bonez565 (talk | contribs) (Redirected page to GDTE Job Boards#Blackspell Harbour Job Board) Tag: New redirect
  • 13:4613:46, 12 June 2026 Versions/660 (hist | edit) [1,158 bytes] Bonez565 (talk | contribs) (Created page with "== +655 Hunting & Tailoring Bugfix Update == === Changed === * Made world map camera movement more responsive, supports multiple touch panning * Made camera behave like world map === Fixed === * Fixed gear sets not being able to equip two of the same rings * Fixed that Use button for consumables did not work * Fixed the weirdness in Items in Use warnings * Fixed that withdrawing gear set withdraws 2 rings if two of the same rings are in the gear set * Using abilities n...")
  • 06:2706:27, 12 June 2026 Devblogs/2024 (hist | edit) [58,852 bytes] Bonez565 (talk | contribs) (Created page with "== [https://www.reddit.com/r/WalkScape/comments/199ww0m/devblog_29_closed_beta_releases_the_past_the/ DevBlog #29: Closed Beta Releases. The past, the present and the future.] == * Closed Beta wave one was made available for download through the Portal account page, with the game initially kept in maintenance mode before play opened. * Closed Beta characters were confirmed to be wiped before Open Beta, with a possibility of additional wipes if major technical issues req...")
  • 06:0206:02, 12 June 2026 Devblogs/2023 (hist | edit) [83,029 bytes] Bonez565 (talk | contribs) (Created page with " == [https://www.reddit.com/r/WalkScape/comments/17m01d9/devblog_25_update_on_closed_beta_progress/ DevBlog #25: Update on Closed Beta progress, WalkScape team grows, and content work!] == * Updated the closed beta progress and explained the remaining work needed before release. * Described the closed beta as focused on the core gameplay loop of selecting activities, walking to progress, banking or selling items, crafting upgrades, travelling, exploring, and comp...")
  • 05:2805:28, 12 June 2026 Devblogs/2022 (hist | edit) [9,204 bytes] Bonez565 (talk | contribs) (Created page with "== [https://www.reddit.com/r/WalkScape/comments/zvk1o0/devblog_3_worldmap_and_travelling/ DevBlog #3: Worldmap and Travelling] == * Introduced the World Map and travelling systems. * Revealed that the world of ''WalkScape'' is called Arenum. * Explained that the map image acts as a background, with interactive locations placed over it. * Stated that the World Map is opened through the Travel option in the floating plus-button menu. * Noted that the next DevBlog was plann...")

28 May 2026

16 May 2026

13 May 2026

  • 07:3007:30, 13 May 2026 Versions/647 (hist | edit) [584 bytes] Bonez565 (talk | contribs) (Created page with "== +645 Hunting & Tailoring Map Update #2 == === Changed === * World Map: Standardised zoom level for Double Tap, Initial Zoom, Focus * World Map: Made most map animations smoother due to some users complaining about motion sickness (will be a setting and further tweaked in the future) * World Map: Removed location search functionality temporarily as it's a bit too unstable — Proper fix coming soon * World Map: Tapping the map will stop any inertia (for all you fast s...")

7 May 2026

16 April 2026

1 April 2026

  • 09:5309:53, 1 April 2026 Devs (hist | edit) [1,904 bytes] Bonez565 (talk | contribs) (Created page with "The Devs are the creators of Walkscape. WalkScape started in 2022 with Schamppu's project to create a game that he wanted to play, but which didn't exist yet. After posting some of his ideas and early work-in-progress on Reddit, the project started to quickly gather a community around it. The game is developed under the indie game company "Not a Cult Oy" and is definitely not a cult. It was founded in 2023 by Schamppu, the current CEO, shortly after he had begun develop...")

31 March 2026

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