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Devblogs/Archive
From Walkscape Walkthrough
< Devblogs
Links to the archived text of all devblogs.
Devblog Archive
- DevBlog #1: Promises and the Idea of the Game
- DevBlog #2: Activity View
- DevBlog #3: Worldmap and Travelling
- DevBlog #4: History and Lore of WalkScape vol 1.
- DevBlog #5: Unearthing the Secrets of the Item System
- DevBlog #6: Skills of the Closed Beta
- DevBlog #7: Crafting in WalkScape - The Basics
- DevBlog #8: Introducing a new team member & lore!
- DevBlog #9: Crafting system completed + gameplay video!
- DevBlog #10: Inventory System (finally)
- DevBlog #11: Treasury, tools and more!
- DevBlog #12: Art of WalkScape
- DevBlog #13: Character Customization, a fan-made wiki, unlockables, and more!
- DevBlog #14: Development of WalkScape, Closed Beta roadmap, anti-cheat and the release of character customization
- DevBlog #15: WalkScape Portal
- DevBlog #16: Current Roadmap, Leaderboards, Health Problems
- DevBlog #17: Achievements & Sneak Peeks!
- DevBlog #18: Closed Alpha is Ready!
- DevBlog #19: Summer Event, survey retrospective and attending a con
- DevBlog #20: One Year Anniversary and Teaser Video
- DevBlog #21: Back from vacation! New Portal, a merch store, and preparing for the convention!
- DevBlog #22: Convention Post-Mortem, world map rework, main menu and more!
- DevBlog #23: Important changes for Supporters, in-game Character Creation, Character View with stats and awesome NPC shops!
- DevBlog #24: Exploration mechanic, WLG post-mortem and live streams!
- DevBlog #25: Update on Closed Beta progress, WalkScape team grows, and content work!
- DevBlog #26: Plenty of progress
- DevBlog #27: iOS support completed, shops & stats and announcements
- DevBlog #28: Closed Beta Release Date
- DevBlog #29: Closed Beta Releases. The past, the present and the future.
- DevBlog #30: Short-term roadmap, current issues in the game and a recap!
- DevBlog #31: QoL improved, next more content and wave two
- DevBlog #32: Wave two launches, patch incoming and answering some feedback
- DevBlog #33: Hiring, WalkScape map tool, Android pedometer and upcoming features
- DevBlog #34: Syrenthia, Interview(s), and current progress
- DevBlog #35: Introducing new team member and announcing minor update!
- DevBlog #36: Pedometer fixes continue, progress on website and a flu
- DevBlog #37: Wave 2.5, new website released, statistics, roadmap, Syrenthia progress
- DevBlog #38: Releasing achievements + abilities before Syrenthia, Android pedometer fix
- DevBlog #39: Wave 2.5 ending soon! Clothing shops, rebalancing & friend system
- DevBlog #40: Friends system released, major balancing changes, shop rework, WalkPedia and more!
- DevBlog #41: Achievements update released, my summer vacation and short-term roadmap
- DevBlog #42: Wave 3 & Syrenthia release date, job boards, consumables and Gamescom!
- DevBlog #43: 5 Reasons to Play WalkScape
- DevBlog #44: Post-Syrenthia Notes with floursifter
- DevBlog #45: First year of Not A Cult (and two years of WalkScape development)! Roadmap and more
- DevBlog #46: We won!
- DevBlog #47: Patching is now almost done, info and poll about the next QoL update!
- DevBlog #48: Engine optimizations, and some teasers!
- DevBlog #49: Optimization process continues!
- DevBlog #50: Wave 3.5 announcement, improved in-game notifications, and party system teasers!
- DevBlog #51: Gear sets and holidays break!
- DevBlog #52: Back to work from the holidays!
- DevBlog #53: Engine rework launch announcement and smart watches
- DevBlog #54: Post engine rework bug-fixing
- DevBlog #55: DevTools 2.0 work continues and critical issues from engine rework fixed!
- DevBlog #56: Announcement on new skill & content update and Devtools 2.0 progress!
- DevBlog #57: We won Best Mobile Game award and Trinketry has been released!
- DevBlog #58: First look into Smart Watch support on iOS!
- DevBlog #59: Update on Wave 4, details on new location art and myzozoz' first year!
- DevBlog #60: Wave 4 launch date & changes to new supporters
- DevBlog #61: Wave 4 Starts NOW! Bogged Down update changelogs & more
- DevBlog #62: New update is out and changes to WalkScape content team
- DevBlog #63: Another update going live today! New content and fixing some issues
- DevBlog #64: Travel + 1 and rumours!
- DevBlog #65: Vacation time! Update coming tomorrow, new intern, gear set webtool and more!
- DevBlog #66: Vacation over, release notes on post-vacation hotfix!
- DevBlog #67: New update info, and what we're working on now!
- DevBlog #68: Android wearables in testing!
- DevBlog #69: Android wearables release and content update!
- DevBlog #70: Android wearables post-release notes, survey and more!
- DevBlog #71: Teasers on the upcoming content update & survey results!
- DevBlog #72: Plenty of QoL changes and a new office!
- DevBlog #73: More QoL changes, bug fixes, and OTA!
- DevBlog #74: Changelogs for today's update, maintenance and Ability rework!
- DevBlog #75: Content update releasing next week and holiday break!
- DevBlog #76: Second Year of WalkScape!
- DevBlog #77: Hiring process update
- DevBlog #78: WalkScape team grows, notes on bad luck mitigation
- DevBlog #79: Two new skills coming: Hunting & Tailoring!
- DevBlog #80: Hunting & Tailoring schedule, QoL and map rework!
- DevBlog #81: Hunting and Tailoring released!
- DevBlog #82: Hunting & Tailoring post release
- DevBlog #83: Server issues, work continues on the next update
- DevBlog #84: Release date for new World Map & more!
- DevBlog #85: Update on our way to Open Beta
- DevBlog #86: Changelogs for today's update, Small Step Big Cape challenge
- DevBlog #87: Mailbox for trading in testing, upcoming patch & changes to Portal
