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Devblogs/2024
From Walkscape Walkthrough
< Devblogs
- Closed Beta wave one was made available for download through the Portal account page, with the game initially kept in maintenance mode before play opened.
- Closed Beta characters were confirmed to be wiped before Open Beta, with a possibility of additional wipes if major technical issues require them.
- Wave two was planned for after the first update, estimated at around three weeks depending on launch bugs and critical issues.
- A Closed Beta update structure was outlined: OTA content updates and minor patches every 1–3 weeks, minor feature updates every 1–2 months, and major updates roughly once per quarter.
- Farming was named as the first planned major update, with future regions such as Wallisia, Galeforge, and Wrentmark mentioned as possible later additions.
- Players were expected to help influence feature priorities through Portal and in-game polling.
- The Closed Beta version requires an internet connection to open and interact with the online game, while phone pedometer steps still count offline and during maintenance.
- Offline mode was planned for later as a separate way to play without any internet requirement.
- The developer planned to attend Pocket Gamer Connects in London from January 21–26, with the first fixes and polish update expected after returning.
Added
- Closed Beta wave one download access through the Portal account page.
- Temporary tutorial mechanics to introduce some game functions.
- Infrastructure for OTA content updates, online requirements, and game validation.
Planned
- Achievements and Consumables were listed as top post-launch priorities.
- Localisations, settings, and additional QoL features were planned for the following weeks.
- An adventure mode was mentioned as a possible future solution for longer periods without internet access.
Known issues
- Apple review delays affected iOS/TestFlight availability, delaying the lifting of maintenance mode until Apple allowed users to download the game.
- Game validation, OTA updates, and other recently added systems had bugs and confusing error messages; restarting or reinstalling was suggested as a temporary fix.
- Android step counting could fail after restarting the phone because the pedometer resets to 0; players were advised to open the game before and immediately after restarting.
- UI elements and tutorial coverage were incomplete, and some search/settings/QoL functions were not yet working.
- Performance had not yet been fully optimised, with Android expected to lag more than iOS on some devices.
- The Patreon linking system slowed down after a large increase in supporters, causing recently linked Patreons to not be processed correctly.
