Tip of the day
Skill levels exceeding an activity's main skill requirement gives +1.25% extra Work efficiency for what you're doing, up to 20 levels.

Versions/666

From Walkscape Walkthrough
Revision as of 04:27, 2 July 2026 by Bonez565 (talk | contribs)
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+666 Release of the Beast Update

Added

  • Added a new feature: Mailbox
  • Added a new service type: Mailbox. Mailboxes are available in each location with a bank (as long as you have the bank unlocked)
  • Added a Mail button to inventory so you can open the mailbox from there as well
  • Now if processing a button takes a while, it will turn into a loading spinner
  • Added while away and bubble notifications for gaining PFP options
  • Added a button to location routes to make it easier to navigate to routes from existing locations (including unknowns)
  • Smooth slider applied to everywhere.
  • Sliders now have divisions when the max count is less than 10
  • Pets are now reorderable
  • Pet eggs are now reorderable
  • Active pet or egg is now shown on the bottom sheet for choosing eggs/pets. You can also press it to open up the Pet/Egg page.
  • Can't sell locked items from inventory to Mysterious Merchant. You're shown a warning if you're selling favorited items.
  • Added Lore items type
  • Added Lore items page (found next to where you open the Collectibles listing)
  • Collectibles and Lore Items pages now use the new title style
  • (Items) 6 new items
  • (Items) 2 new lore items
  • (PFP Options) 1 new back accessory
    • Dimensional rift
  • (PFP Options) 1 new headwear
    • Conservationist hat
  • (PFP Options) 1 new outfit
    • Conservationist shirt
    • Spiked jacket
  • (PFP Options) 1 new headwear with 2 additional variants
    • Horned
  • (Shops) 1 new pfp option added to Not A Shop
    • Fruit beanie
  • (Reward Progress) 6 new Achievement Point Requirement Rewards
  • (Reward Progress) A Hunting chest is now given as a reward for lvl 2 of Herbert's Guiding Grounds
  • (Reward Progress) A Tailoring chest is now given as a reward for lvl 3 of Herbert's Guiding Grounds
  • (Pets) 1 new pet
  • (Abilities) 1 new ability
  • (Cooldowns) 1 new cooldown
  • (PFP Options) 1 new hairstyle with 7 variants
    • Horned
  • (PFP Options) 1 new outfit with 2 variants
    • Spiked jacket
  • (Reward Progress) 1 new 45 Achievement point requirement with a reward
  • (Locations) ISO art added for Everhaven

Changed

  • (Pets) Mummy work efficiency attributes increased for all levels
Level Old Attributes New Attributes
1 +1% Work efficiency While doing Tailoring Tailoring.
+2% Chest finding While doing Tailoring Tailoring.
+2% Work efficiency While doing Tailoring Tailoring.
+2% Chest finding While doing Tailoring Tailoring.
2 +2% Work efficiency While doing Tailoring Tailoring.
+4% Chest finding While doing Tailoring Tailoring.
+5% Work efficiency While doing Tailoring Tailoring.
+4% Chest finding While doing Tailoring Tailoring.
3 +3% Work efficiency While doing Tailoring Tailoring.
+5% Chest finding While doing Tailoring Tailoring.
+2% Bonus experience While doing Tailoring Tailoring.
+8% Work efficiency While doing Tailoring Tailoring.
+5% Chest finding While doing Tailoring Tailoring.
+2% Bonus experience While doing Tailoring Tailoring.
4 +5% Work efficiency While doing Tailoring Tailoring.
+7% Chest finding While doing Tailoring Tailoring.
+4% Bonus experience While doing Tailoring Tailoring.
Global +5% Find collectibles
+12% Work efficiency While doing Tailoring Tailoring.
+7% Chest finding While doing Tailoring Tailoring.
+4% Bonus experience While doing Tailoring Tailoring.
Global +5% Find collectibles

Fixed

  • Fixed player's own character being visible in friends list
  • Fixed friend characters not showing usernames
  • Fixed an issue where while importing gear sets with missing gear types/tool slots, those would not get populated as empty slots
  • Fixed the issue where equipping gearset would change to another quality if one was available
  • Fixed the rollbacks that you could cause while opening chests and navigating back out of it and doing some other stuff while the chest was still opening
  • Fixed the issue with two similar rings where sometimes game would withdraw extra rings
  • Fixed the weirdness happening if you had same item in different tool slots on gear sets when you had multiple qualities of the same item and it had to be unequipped
  • Fixed the issue with gear sets withdrawing duplicate gear
  • Pressing the continue button in treasury during the opening animation now skips to the results
  • Materials are now shown first in chest drops, then consumables, then gear based on rarity