Tip of the day
Equipping a gear set while at a bank will automatically withdraw all the items from the bank.
MediaWiki:Gadget-AnimatedCursorFollower.js
From Walkscape Walkthrough
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/**
* Animated Cursor Follower
*/
(function () {
'use strict';
const CONFIG = {
scale: 1,
speed: 0.5,
offsetX: 30,
offsetY: 30
};
const state = {
targetX: window.innerWidth / 2,
targetY: window.innerHeight / 2,
currentX: window.innerWidth / 2,
currentY: window.innerHeight / 2,
facingRight: true,
reqId: null,
mounted: false
};
function getFrameSize(sprite) {
const styles = window.getComputedStyle(sprite);
return parseInt(styles.getPropertyValue('--frame'), 10) || 48;
}
function mountFollower(sourceNode) {
if (state.mounted) return;
state.mounted = true;
const pet = sourceNode.cloneNode(true);
const wrapper = document.createElement('span');
const frameSize = getFrameSize(sourceNode);
const centerOffset = (frameSize * CONFIG.scale) / 2;
wrapper.className = 'animated-cursor-follower-wrapper';
Object.assign(wrapper.style, {
position: 'fixed',
top: '0',
left: '0',
pointerEvents: 'none',
zIndex: '99999',
margin: '0',
padding: '0',
width: `${frameSize * CONFIG.scale}px`,
height: `${frameSize * CONFIG.scale}px`,
willChange: 'transform'
});
pet.classList.add('animated-cursor-follower-pet');
pet.style.setProperty('--scale', String(CONFIG.scale));
// Keep the already-applied sprite data/style from the original clone.
// Do not transform the sprite itself; transform only the wrapper.
Object.assign(pet.style, {
position: 'static',
margin: '0',
pointerEvents: 'none'
});
wrapper.appendChild(pet);
document.body.appendChild(wrapper);
document.addEventListener('mousemove', function (e) {
state.targetX = e.clientX + CONFIG.offsetX;
state.targetY = e.clientY + CONFIG.offsetY;
}, { passive: true });
function render() {
state.currentX += (state.targetX - state.currentX) * CONFIG.speed;
state.currentY += (state.targetY - state.currentY) * CONFIG.speed;
if (state.targetX > state.currentX + 1) {
state.facingRight = true;
} else if (state.targetX < state.currentX - 1) {
state.facingRight = false;
}
const scaleX = state.facingRight ? 1 : -1;
wrapper.style.transform =
`translate3d(${state.currentX - centerOffset}px, ` +
`${state.currentY - centerOffset}px, 0) scaleX(${scaleX})`;
state.reqId = requestAnimationFrame(render);
}
render();
}
function init() {
const sprite = document.querySelector('span.ws-sprite');
if (!sprite || !sprite.dataset.spriteApplied) {
setTimeout(init, 250);
return;
}
mountFollower(sprite);
}
if (document.readyState === 'complete') {
init();
} else {
window.addEventListener('load', init);
}
}());
