Tip of the Day
Attributes involving a percent symbol % are multiplicative (For Example: +10% Fine material finding gives 1.1/100).
Translations:Work Efficiency (Mechanics)/16/en
From Walkscape Walkthrough
- We look at the base work for the activity.
- There is a base work value of 53.00 work units (steps).
- We have level 50 agility, and the activity requires level 25 agility.
- Level efficiency gain: ((50 Skill Level - 25 Activity Level) × 0.0125) = ((25 Levels over Minimum) × 0.0125) = 31.25% (0.3125) added level efficiency which is higher than the 25% maximum so we use 25% as the level efficiency.
- Equipment efficiency gain: Our items give a +50.0% efficiency = 50% (0.50) added equipment efficiency
- Calculate total added efficiency. 25% level efficiency + 50% equipment efficiency = 75% (0.75) added efficiency
- We compare to the maximum efficiency for the activity.
- Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
- We have a 75% added efficiency, so we are above the maximum.
- We use the smaller value, so our effective efficiency is 50%.
- We add the level and equipment efficiency to the base efficiency value.
- 100% base efficiency + 50% added efficiency = 150% (1.50) total efficiency
- We calculate the new work per action for the activity.
- 53.00 base work units ÷ 1.50 effective efficiency = 35.33 calculated work per action
- We round work per action up to the nearest full step value.
- 35.33 calculated work per action rounds up to 36 steps per action.
