Tip of the day
Equipping a gear set while at a bank will automatically withdraw all the items from the bank.
Consumables
Consumables are items made typically via cooking skill recipes or obtained through other activities and chests.
To use a consumable on an activity, you must be "using" enough of them to complete the action of the activity in steps.
Example: Doing a single action of Rescue Team, where it ends up taking you personally 5667 steps to complete, would require 6 Jelly Sandwiches (6 x 1000 for 6000 steps of coverage).
Global
Script error: No such module "Items".
Agility
Script error: No such module "Items".
Traveling
Script error: No such module "Items".
Carpentry
Script error: No such module "Items".
Cooking
Script error: No such module "Items".
Crafting
Script error: No such module "Items".
Fishing
Script error: No such module "Items".
Foraging
Script error: No such module "Items".
Mining
Script error: No such module "Items".
Smithing
Script error: No such module "Items".
Trinketry
Script error: No such module "Items".
Woodcutting
Script error: No such module "Items".
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| This page reflects information for an Unknown game version. |
