Tip of the Day
You can find achievements and obtained collectible items by tapping your character at the top-left.
Upcoming Features: Difference between revisions
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!Detail | !Detail | ||
!Source | !Source | ||
|- | |- | ||
|Localization Support | |Localization Support | ||
|Ongoing Development | |Ongoing Development | ||
|Currently in-game, but incomplete. | |Currently in-game, but incomplete. | ||
If you want to help with translating the game, please join the [https://discord.gg/Kk6VecJFEk Discord] and ask Bwuh there to join the translation team. We're looking for more people who would be willing to help us get the game translated. | If you want to help with translating the game, please check the [[Localization|localization]] page, then join the [https://discord.gg/Kk6VecJFEk Discord] and ask Bwuh there to join the translation team. We're looking for more people who would be willing to help us get the game translated. | ||
|[https://portal.walkscape.app/post/1020 DevBlog #47] | |[https://portal.walkscape.app/post/1020 DevBlog #47] | ||
|- | |- | ||
|WalkPedia | |WalkPedia | ||
| Line 19: | Line 17: | ||
Planned: Finishing all of the missing pages, finishing the multi-tab navigation for it, adding buttons that link to WalkPedia throughout in-game content. | Planned: Finishing all of the missing pages, finishing the multi-tab navigation for it, adding buttons that link to WalkPedia throughout in-game content. | ||
|[https://portal.walkscape.app/post/1020 DevBlog #47] | |[https://portal.walkscape.app/post/1020 DevBlog #47] | ||
|- | |- | ||
|Travel + 1 Queue | |Travel + 1 Queue | ||
| | |Ongoing Development | ||
|Ability to choose travel to a location, and then automatically start a selected activity at the chosen location. | |Ability to choose travel to a location, and then automatically start a selected activity at the chosen location is impliments. 1 + Travel: choosing to work on activity X until your inventory is full, or when you've completed a set number of actions, and then automatically starting travel to some other location is still being worked out. | ||
|[https://portal.walkscape.app/post/1020 DevBlog #47] | |[https://portal.walkscape.app/post/1020 DevBlog #47] | ||
|- | |- | ||
|Crafting Queue and Crafting Overhaul | |Crafting Queue and Crafting Overhaul | ||
| Line 31: | Line 27: | ||
|You can queue up multiple crafting recipes to work on after each other, and if the location you're crafting at has a bank, you can withdraw materials and deposit your creations there if you choose to. Reworked UI for crafting to make crafting easier to use and comprehend. | |You can queue up multiple crafting recipes to work on after each other, and if the location you're crafting at has a bank, you can withdraw materials and deposit your creations there if you choose to. Reworked UI for crafting to make crafting easier to use and comprehend. | ||
|[https://portal.walkscape.app/post/1020 DevBlog #47] | |[https://portal.walkscape.app/post/1020 DevBlog #47] | ||
|- | |- | ||
|Banking and Inventory Overhaul | |Banking and Inventory Overhaul | ||
| Line 37: | Line 32: | ||
|Adding customizable tabs and features to organize your bank, and also the ability to sort & drag items around in your inventory. Ability to lock items in your inventory, so they can't be accidentally dropped or deposited. | |Adding customizable tabs and features to organize your bank, and also the ability to sort & drag items around in your inventory. Ability to lock items in your inventory, so they can't be accidentally dropped or deposited. | ||
|[https://portal.walkscape.app/post/1020 DevBlog #47] | |[https://portal.walkscape.app/post/1020 DevBlog #47] | ||
|- | |- | ||
|Tracking & Favoriting Content | |Tracking & Favoriting Content | ||
| Line 49: | Line 37: | ||
|You can, for instance, choose an achievement, skill level, leaderboard, or crafting recipe to track for your character. You'll be able to see your progress towards the chosen trackable thing with ease on the main view of the game. You can also choose certain locations, items, and more as "favorites," and browse your list of favorites for easier navigation. | |You can, for instance, choose an achievement, skill level, leaderboard, or crafting recipe to track for your character. You'll be able to see your progress towards the chosen trackable thing with ease on the main view of the game. You can also choose certain locations, items, and more as "favorites," and browse your list of favorites for easier navigation. | ||
|[https://portal.walkscape.app/post/1020 DevBlog #47] | |[https://portal.walkscape.app/post/1020 DevBlog #47] | ||
|- | |- | ||
|Notifications | |Notifications | ||
| Line 56: | Line 43: | ||
Planned: You can opt-in to receive customizable notifications when certain things happen in the game, such as when your inventory is full, when step bank is full, when you've arrived at your destination, and more. | Planned: You can opt-in to receive customizable notifications when certain things happen in the game, such as when your inventory is full, when step bank is full, when you've arrived at your destination, and more. | ||
|[https://portal.walkscape.app/post/1020 DevBlog #47] | |[https://portal.walkscape.app/post/1020 DevBlog #47] | ||
|- | |- | ||
|Trading | |Trading | ||
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|Enabling players to sell their items and gear to other players. | |Enabling players to sell their items and gear to other players. | ||
|[https://portal.walkscape.app/post/907 DevBlog #45] | |[https://portal.walkscape.app/post/907 DevBlog #45] | ||
|- | |- | ||
|Combat | |Combat | ||
| Line 74: | Line 53: | ||
|A turn-based system playable while not walking, consuming "combat points" earned with each step taken. | |A turn-based system playable while not walking, consuming "combat points" earned with each step taken. | ||
|[https://portal.walkscape.app/post/907 DevBlog #45] | |[https://portal.walkscape.app/post/907 DevBlog #45] | ||
|- | |- | ||
|Quests | |Quests | ||
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|A comprehensive system to enhance the game's lore and story elements through in-game quests. | |A comprehensive system to enhance the game's lore and story elements through in-game quests. | ||
|[https://portal.walkscape.app/post/907 DevBlog #45] | |[https://portal.walkscape.app/post/907 DevBlog #45] | ||
|- | |- | ||
|Party System | |Party System | ||
| Line 86: | Line 63: | ||
|This feature will allow you to form a party with your friends. It's the first feature myzozoz will develop after finishing maintenance work on Portal and localization support. | |This feature will allow you to form a party with your friends. It's the first feature myzozoz will develop after finishing maintenance work on Portal and localization support. | ||
|[https://portal.walkscape.app/post/907 DevBlog #45] | |[https://portal.walkscape.app/post/907 DevBlog #45] | ||
|- | |- | ||
|Proper Tutorial | |Proper Tutorial | ||
| Line 92: | Line 68: | ||
|With the quest system, we can finally create an effective tutorial that'll greatly improve the onboarding process. | |With the quest system, we can finally create an effective tutorial that'll greatly improve the onboarding process. | ||
|[https://portal.walkscape.app/post/907 DevBlog #45] | |[https://portal.walkscape.app/post/907 DevBlog #45] | ||
|- | |- | ||
|Higher Tier Chests | |Higher Tier Chests | ||
| Line 98: | Line 73: | ||
|Chests that go beyond the current content and fill the gaps for better loot items at higher levels. | |Chests that go beyond the current content and fill the gaps for better loot items at higher levels. | ||
|[https://discord.gg/Kk6VecJFEk Discord] | |[https://discord.gg/Kk6VecJFEk Discord] | ||
|- | |- | ||
|Guilds | |Guilds | ||
| Line 104: | Line 78: | ||
|Online Guilds are intended to be for large groups of players to interact together in. They will be different from NPC Guilds (like the Adventure's Guild). | |Online Guilds are intended to be for large groups of players to interact together in. They will be different from NPC Guilds (like the Adventure's Guild). | ||
|[https://portal.walkscape.app/post/907 DevBlog #45] | |[https://portal.walkscape.app/post/907 DevBlog #45] | ||
|- | |- | ||
|Random Encounters | |Random Encounters | ||
| Line 110: | Line 83: | ||
|Intended to happen randomly while partaking in other activities - elements of them have been shifted toward the role chests currently fulfil. | |Intended to happen randomly while partaking in other activities - elements of them have been shifted toward the role chests currently fulfil. | ||
|[https://discord.gg/Kk6VecJFEk Discord] | |[https://discord.gg/Kk6VecJFEk Discord] | ||
|- | |- | ||
|Farming | |Farming | ||
| Line 116: | Line 88: | ||
|Intended skill to be added at a later date. Bird Nests have been discussed as a future source of seeds for this skill. "Hoes for farming" - schamppu | |Intended skill to be added at a later date. Bird Nests have been discussed as a future source of seeds for this skill. "Hoes for farming" - schamppu | ||
|[https://discord.gg/Kk6VecJFEk Discord] | |[https://discord.gg/Kk6VecJFEk Discord] | ||
|- | |- | ||
|Player Built Houses | |Player Built Houses | ||
| Line 122: | Line 93: | ||
|"Most likely is that if we are going to add player housing, players would be able to craft the furniture and decoration with carpentry skill. There might be some NPC shop selling special furniture though." | |"Most likely is that if we are going to add player housing, players would be able to craft the furniture and decoration with carpentry skill. There might be some NPC shop selling special furniture though." | ||
|[https://discord.gg/Kk6VecJFEk Discord] | |[https://discord.gg/Kk6VecJFEk Discord] | ||
|} | |} | ||
Latest revision as of 13:49, 19 December 2025
Here is a list of WalkScape's Upcoming Features!
| Feature | Status | Detail | Source |
|---|---|---|---|
| Localization Support | Ongoing Development | Currently in-game, but incomplete.
If you want to help with translating the game, please check the localization page, then join the Discord and ask Bwuh there to join the translation team. We're looking for more people who would be willing to help us get the game translated. |
DevBlog #47 |
| WalkPedia | Ongoing Development | Currently in-game, but incomplete.
Planned: Finishing all of the missing pages, finishing the multi-tab navigation for it, adding buttons that link to WalkPedia throughout in-game content. |
DevBlog #47 |
| Travel + 1 Queue | Ongoing Development | Ability to choose travel to a location, and then automatically start a selected activity at the chosen location is impliments. 1 + Travel: choosing to work on activity X until your inventory is full, or when you've completed a set number of actions, and then automatically starting travel to some other location is still being worked out. | DevBlog #47 |
| Crafting Queue and Crafting Overhaul | Planned | You can queue up multiple crafting recipes to work on after each other, and if the location you're crafting at has a bank, you can withdraw materials and deposit your creations there if you choose to. Reworked UI for crafting to make crafting easier to use and comprehend. | DevBlog #47 |
| Banking and Inventory Overhaul | Planned | Adding customizable tabs and features to organize your bank, and also the ability to sort & drag items around in your inventory. Ability to lock items in your inventory, so they can't be accidentally dropped or deposited. | DevBlog #47 |
| Tracking & Favoriting Content | Planned | You can, for instance, choose an achievement, skill level, leaderboard, or crafting recipe to track for your character. You'll be able to see your progress towards the chosen trackable thing with ease on the main view of the game. You can also choose certain locations, items, and more as "favorites," and browse your list of favorites for easier navigation. | DevBlog #47 |
| Notifications | Planned | Previously in-game, but removed due to changing how steps were tracked.
Planned: You can opt-in to receive customizable notifications when certain things happen in the game, such as when your inventory is full, when step bank is full, when you've arrived at your destination, and more. |
DevBlog #47 |
| Trading | Planned | Enabling players to sell their items and gear to other players. | DevBlog #45 |
| Combat | Planned | A turn-based system playable while not walking, consuming "combat points" earned with each step taken. | DevBlog #45 |
| Quests | Planned | A comprehensive system to enhance the game's lore and story elements through in-game quests. | DevBlog #45 |
| Party System | Planned | This feature will allow you to form a party with your friends. It's the first feature myzozoz will develop after finishing maintenance work on Portal and localization support. | DevBlog #45 |
| Proper Tutorial | Planned | With the quest system, we can finally create an effective tutorial that'll greatly improve the onboarding process. | DevBlog #45 |
| Higher Tier Chests | Planned | Chests that go beyond the current content and fill the gaps for better loot items at higher levels. | Discord |
| Guilds | Discussed | Online Guilds are intended to be for large groups of players to interact together in. They will be different from NPC Guilds (like the Adventure's Guild). | DevBlog #45 |
| Random Encounters | Discussed | Intended to happen randomly while partaking in other activities - elements of them have been shifted toward the role chests currently fulfil. | Discord |
| Farming | Planned | Intended skill to be added at a later date. Bird Nests have been discussed as a future source of seeds for this skill. "Hoes for farming" - schamppu | Discord |
| Player Built Houses | Discussed | "Most likely is that if we are going to add player housing, players would be able to craft the furniture and decoration with carpentry skill. There might be some NPC shop selling special furniture though." | Discord |
