Tip of the Day
Make sure you equip your items to get their effects, most don't work from inventory alone.

Template:Building Test: Difference between revisions

From Walkscape Walkthrough
Created page with "<noinclude><syntaxhighlight lang="wikitext">{{#invoke:Buildings_Test|buildInfobox|{{{Building_Name}}}|{{{Language}}}}}<!-- --><blockquote>{{#invoke:Buildings_Test|getDesc|{{{Building_Name}}}|{{{Language}}}}}</blockquote><!-- -->{{#invoke:Buildings_Test|formatIntroDescription|{{{Building_Name}}}|{{{Language}}}}}<!-- -->{{#invoke:Buildings_Test|formatRequirements|{{{Building_Name}}}|{{{Language}}}}}<!-- -->{{#invoke:Buildings_Test|getBankStatus|{{{Building_Name}}}|{{{Langu..."
 
mNo edit summary
 
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--><blockquote>{{#invoke:Buildings_Test|getDesc|{{{Building_Name}}}|{{{Language}}}}}</blockquote><!--
--><blockquote>{{#invoke:Buildings_Test|getDesc|{{{Building_Name}}}|{{{Language}}}}}</blockquote><!--
-->{{#invoke:Buildings_Test|formatIntroDescription|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|formatIntroDescription|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getBuildingVisibility|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|formatRequirements|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|formatRequirements|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getBankStatus|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getBankStatus|{{{Building_Name}}}|{{{Language}}}}}<!--
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--><blockquote>{{#invoke:Buildings_Test|getDesc|{{{Building_Name}}}|{{{Language}}}}}</blockquote><!--
--><blockquote>{{#invoke:Buildings_Test|getDesc|{{{Building_Name}}}|{{{Language}}}}}</blockquote><!--
-->{{#invoke:Buildings_Test|formatIntroDescription|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|formatIntroDescription|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getBuildingVisibility|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|formatRequirements|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|formatRequirements|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getBankStatus|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getBankStatus|{{{Building_Name}}}|{{{Language}}}}}<!--

Latest revision as of 05:07, 18 December 2025

{{#invoke:Buildings_Test|buildInfobox|{{{Building_Name}}}|{{{Language}}}}}<!--
--><blockquote>{{#invoke:Buildings_Test|getDesc|{{{Building_Name}}}|{{{Language}}}}}</blockquote><!--
-->{{#invoke:Buildings_Test|formatIntroDescription|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getBuildingVisibility|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|formatRequirements|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getBankStatus|{{{Building_Name}}}|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getShopInventory|{{{Building_Name}}}|Selling|{{{Language}}}}}<!--
-->{{#invoke:Buildings_Test|getShopInventory|{{{Building_Name}}}|Buying|{{{Language}}}}}


Collects and builds all the parts of the building pages.

Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Building NameBuilding_Name Building Name Normalized

The normalized name of the building/shop.

Example
frosthook_emporium
Stringrequired
Language CodeLanguage Language Code

Language to localize into.

Default
EN
Example
EN
Auto value
EN
Stringrequired