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Pay attention to the specifics of an achievement - some only count toward the unlock if a drop comes from an activity directly.
Emergency swim escape: Difference between revisions
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m Bonez565 moved page Emergency Swim Escape to Emergency swim escape |
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Revision as of 07:13, 24 November 2025
| Emergency Swim Escape | |
|---|---|
| Main Skill: | |
| Max Efficiency: | +0% |
You've lost your diving gear and are running out of air. You must swim to the shore as fast as you can, but without panicking. You know that if you ascend too quickly, you could suffer from decompression sickness.
Emergency Swim Escape is an Agility activity.
This is a movement activity. Upon completion of an action for this activity you will be teleported to Port Skildar
Requirements
This activity has the following requirement:
- Skill Level Requirements:
- Requires
Agility lvl 1
- Requires
Visibility
This is an emergency activity. It is only visible if you are missing the following items.
- 3
Diving Gear Set Items Equipped
Locations
This activity can be done at the following locations:
Casbrant's Grave in
Syrenthia
Darktide Trench in
Syrenthia
Elara's Lagoon in
Syrenthia
Kelp Forest in
Syrenthia
Underwater Cave in
Syrenthia
Vastalume in
Syrenthia
Experience Info
| Skill(s) | Base Exp |
Base Steps |
Base Exp/Step |
Base Total Exp/Step |
Min Steps |
Max Exp/Step |
Total Max Exp/Step | |
|---|---|---|---|---|---|---|---|---|
| Agility | 10 | 10000 | 0.001 | 0.001 | 10000 | 0.001 | 0.001 | |
Normal Drops
| Item | Quantity | Chance | Rate | W.E.A.R. | Value Single (Stack) | |
|---|---|---|---|---|---|---|
| Nothing | N/A | 100% | Always | N/A | ||
Special Drops
Each item in a special drops table is rolled independently of all the others based on its own chance.
| Item | Type | Quantity | Chance | Rate | W.E.A.R. | Note | |
|---|---|---|---|---|---|---|---|
| Nothing | None | N/A | 100% | Always | N/A | ||
Guides
No guide exists yet. You can help make one.
Gear Sets
No gear sets exists yet. You can help make one.
Trivia
- This is the first "Emergency" type activity designed to prevent a soft-lock from removing the diving gear required to travel in Syrenthia and not being able to travel normally.
| This page is updated automatically to reflect information in the current game version. |
