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Abilities: Difference between revisions

From Walkscape Walkthrough
Created page with "Abilities are special features of some items that allow them to be used after a cool down period. == Looted Items == {{#invoke:Items|buildAbilityTableByType|Loot}} == Consumables Items == {{#invoke:Items|buildAbilityTableByType|Consumables}} {{Version|AUTO}}"
 
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Abilities are special features of some items that allow them to be used after a cool down period.  
[[File:Abilities.svg|frameless|right|200px]]
Abilities are special features of some items that allow them to be manually triggered.
 
Each ability has the following parts.
* '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items.
* '''Requirement(s):''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
* '''Note:''' Extra information about the ability.


== Looted Items ==
== Looted Items ==

Revision as of 06:01, 13 June 2025

Abilities are special features of some items that allow them to be manually triggered.

Each ability has the following parts.

  • Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
  • Requirement(s): What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
  • Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
  • Note: Extra information about the ability.

Looted Items

Script error: No such module "Items".

Consumables Items

Script error: No such module "Items".


This page is updated automatically to reflect information in the current game version.