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Abilities: Difference between revisions
From Walkscape Walkthrough
Created page with "Abilities are special features of some items that allow them to be used after a cool down period. == Looted Items == {{#invoke:Items|buildAbilityTableByType|Loot}} == Consumables Items == {{#invoke:Items|buildAbilityTableByType|Consumables}} {{Version|AUTO}}" |
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Abilities are special features of some items that allow them to be used | [[File:Abilities.svg|frameless|right|200px]] | ||
Abilities are special features of some items that allow them to be manually triggered. | |||
Each ability has the following parts. | |||
* '''Effect:''' The result of activating the ability. Such as teleportation, completing actions, or creating items. | |||
* '''Requirement(s):''' What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity. | |||
* '''Cooldown:''' How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time. | |||
* '''Note:''' Extra information about the ability. | |||
== Looted Items == | == Looted Items == | ||
Revision as of 06:01, 13 June 2025
Abilities are special features of some items that allow them to be manually triggered.
Each ability has the following parts.
- Effect: The result of activating the ability. Such as teleportation, completing actions, or creating items.
- Requirement(s): What needs to happen to activate the ability. Such as being equipped, with you, or doing a specific type of activity.
- Cooldown: How long before the ability can be used again. Such as completing a number of actions, or waiting an amount of time.
- Note: Extra information about the ability.
Looted Items
Script error: No such module "Items".
Consumables Items
Script error: No such module "Items".
| This page is updated automatically to reflect information in the current game version. |
