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Template:Skill Activities: Difference between revisions
From Walkscape Walkthrough
Created page with "<noinclude><syntaxhighlight lang="wikitext">{{#vardefine:primarySkill|{{#invoke:Activities|makeActivityTableBySkill|{{{1}}}}}}}== Activities == {{#if: {{#var:primarySkill}}|The following activities can be done indefinitely without needing materials. Some have equipment requirements or other requirements that need to be satisfied in order to start the activity. For activities involving two skills, the player is only eligible to earn ch..." |
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<noinclude><syntaxhighlight lang="wikitext">{{#vardefine:primarySkill|{{#invoke:Activities|makeActivityTableBySkill|{{{1}}}}}}}== Activities == | <noinclude><syntaxhighlight lang="wikitext">{{#vardefine:primarySkill|{{#invoke:Activities|makeActivityTableBySkill|{{{1}}}}}}}== Activities == | ||
{{#if: {{#var:primarySkill}}|The following [[activities]] can be done indefinitely without needing [[materials]]. Some have [[ | {{#if: {{#var:primarySkill}}|The following [[activities]] can be done indefinitely without needing [[materials]]. Some have [[Keywords#Gear_and_Tool_Keywords|equipment requirements]] or other requirements that need to be satisfied in order to start the activity. | ||
For [[activities]] involving two [[skills]], the player is only eligible to earn [[chests]] in skills that have actual level requirements. | For [[activities]] involving two [[skills]], the player is only eligible to earn [[chests]] in skills that have actual level requirements. | ||
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</noinclude><includeonly>{{#vardefine:primarySkill|{{#invoke:Activities|makeActivityTableBySkill|{{{1}}}}}}}== Activities == | </noinclude><includeonly>{{#vardefine:primarySkill|{{#invoke:Activities|makeActivityTableBySkill|{{{1}}}}}}}== Activities == | ||
{{#if: {{#var:primarySkill}}|The following [[activities]] can be done indefinitely without needing [[materials]]. Some have [[ | {{#if: {{#var:primarySkill}}|The following [[activities]] can be done indefinitely without needing [[materials]]. Some have [[Keywords#Gear_and_Tool_Keywords|equipment requirements]] or other requirements that need to be satisfied in order to start the activity. | ||
For [[activities]] involving two [[skills]], the player is only eligible to earn [[chests]] in skills that have actual level requirements. | For [[activities]] involving two [[skills]], the player is only eligible to earn [[chests]] in skills that have actual level requirements. |
Latest revision as of 08:39, 29 March 2025
{{#vardefine:primarySkill|{{#invoke:Activities|makeActivityTableBySkill|{{{1}}}}}}}== Activities ==
{{#if: {{#var:primarySkill}}|The following [[activities]] can be done indefinitely without needing [[materials]]. Some have [[Keywords#Gear_and_Tool_Keywords|equipment requirements]] or other requirements that need to be satisfied in order to start the activity.
For [[activities]] involving two [[skills]], the player is only eligible to earn [[chests]] in skills that have actual level requirements.
So, if the [[Activities|activity]] has a {{{1}}} level requirement, it will be eligible to drop [[{{{1}}} Chests]]. {{#ifeq: {{{1}}} | Woodcutting | Additionally, activities involving cutting trees have a chance to drop [[Bird Nests]] as well.}}
When performing an [[Activities|activity]] for a [[Skills|skill]], only the primary skill is factored in for the player's [[equipment]] bonuses, the "2<sup>nd</sup> Skill" will also be affected by the equipment [[attributes]] based toward the "1<sup>st</sup> Skill" (IE: +1 Exp will apply to the "2<sup>nd</sup> Skill" as well).
The following activities are eligible to drop [[{{{1}}} Chests]].
{{#var:primarySkill}}|There are no activities that have {{{1}}} as the primary skill.}}