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Consumables: Difference between revisions
From Walkscape Walkthrough
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{{Equipment_Loadout | {{Equipment_Loadout | ||
| Head = | | Head = Head_Slot | ||
| Cape = | | Cape = Cape_Slot | ||
| Back = | | Back = Back_Slot | ||
| Chest = | | Chest = Chest_Slot | ||
| Primary = | | Primary = Primary_Slot | ||
| Secondary = | | Secondary = Secondary_Slot | ||
| Hands = | | Hands = Hands_Slot | ||
| Legs = | | Legs = Legs_Slot | ||
| Neck = | | Neck = Neck_Slot | ||
| Feet = | | Feet = Feet_Slot | ||
| Ring1 = | | Ring1 = Ring_Slot | ||
| Ring2 = | | Ring2 = Ring_Slot | ||
| Tool1 = | | Tool1 = Tool_Slot | ||
| Tool2 = | | Tool2 = Tool_Slot | ||
| Tool3 = | | Tool3 = Tool_Slot | ||
| Tool4 = | | Tool4 = Tool_Slot | ||
| Tool5 = | | Tool5 = Tool_Slot | ||
| Tool6 = | | Tool6 = Tool_Slot | ||
| Food = | | Food = | ||
| Potion = | | Potion = | ||
}} | }} | ||
|} | |} | ||
Revision as of 11:13, 17 February 2025
Consumables are items made typically via cooking skill recipes or obtained through other activities and chests.
To use a consumable on an activity, you must be "using" enough of them to complete the action of the activity in steps.
Example: Doing a single action of Rescue Team, where it ends up taking you personally 5667 steps to complete, would require 6 Jelly Sandwiches (6 x 1000 for 6000 steps of coverage).
Script error: No such module "Items".
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| This page is updated automatically to reflect information in the current game version. |
