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Consumables: Difference between revisions
From Walkscape Walkthrough
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{{Equipment_Loadout | {{Equipment_Loadout | ||
| Head = | | Head = Head_Slot | ||
| Cape = | | Cape = Cape_Slot | ||
| Back = | | Back = Back_Slot | ||
| Chest = | | Chest = Chest_Slot | ||
| Primary = | | Primary = Primary_Slot | ||
| Secondary = | | Secondary = Secondary_Slot | ||
| Hands = | | Hands = Hands_Slot | ||
| Legs = | | Legs = Legs_Slot | ||
| Neck = | | Neck = Neck_Slot | ||
| Feet = | | Feet = Feet_Slot | ||
| Ring1 = | | Ring1 = Ring_Slot | ||
| Ring2 = | | Ring2 = Ring_Slot | ||
| Tool1 = | | Tool1 = Tool_Slot | ||
| Tool2 = | | Tool2 = Tool_Slot | ||
| Tool3 = | | Tool3 = Tool_Slot | ||
| Tool4 = | | Tool4 = Tool_Slot | ||
| Tool5 = | | Tool5 = Tool_Slot | ||
| Tool6 = | | Tool6 = Tool_Slot | ||
| Food = | | Food = | ||
| Potion = | | Potion = | ||
}} | }} | ||
|} | |} |
Revision as of 11:13, 17 February 2025
Consumables are items made typically via cooking skill recipes or obtained through other activities and chests.
To use a consumable on an activity, you must be "using" enough of them to complete the action of the activity in steps.
Example: Doing a single action of Rescue Team, where it ends up taking you personally 5667 steps to complete, would require 6 Jelly Sandwiches (6 x 1000 for 6000 steps of coverage).
Name | Type | Skill(s) | Attribute(s) | Duration | |
---|---|---|---|---|---|
Beer | Global | Normal: Global +2% Global -4% |
1000 | ||
Fine: Global +4% Global -4% | |||||
Wine | Global | Normal: Global -4% Global +15% |
1000 | ||
Fine: Global -4% Global +25% | |||||
Saltrum | Smithing | Normal: +2% ![]() -2% ![]() +2% ![]() |
1000 | ||
Fine: +4% ![]() -2% ![]() +4% ![]() | |||||
Chocolate Milk | Carpentry | Normal: +1% ![]() +3% ![]() |
1000 | ||
Fine: +4% ![]() +4% ![]() | |||||
Nettle Tea | Carpentry | Normal: +3% ![]() |
1000 | ||
Fine: +6% ![]() | |||||
Spicy Pumpkin Juice | Smithing | Normal: +18% ![]() |
5000 | ||
Fine: +36% ![]() | |||||
Cooked Jellyfish | Carpentry | Normal: -1 ![]() |
500 | ||
Fine: -2 ![]() | |||||
Cooked Shrimp | Cooking | Normal: +2% ![]() |
500 | ||
Fine: +4% ![]() | |||||
Cooked Trout | Cooking | Normal: -1 ![]() |
500 | ||
Fine: -2 ![]() | |||||
Cooked Lobster | Crafting | Normal: +3% ![]() |
500 | ||
Fine: +5% ![]() | |||||
Cooked Perch | Crafting | Normal: +2% ![]() |
500 | ||
Fine: +4% ![]() | |||||
Cooked Stingray | Fishing | Normal: +5% ![]() |
500 | ||
Fine: +10% ![]() | |||||
Cooked Anglerfish | Mining | Normal: +8% ![]() |
500 | ||
Fine: +15% ![]() | |||||
Cooked Pike | Smithing | Normal: +2% ![]() +2% ![]() |
500 | ||
Fine: +4% ![]() +4% ![]() | |||||
Cooked Salmon | Smithing | Normal: +3% ![]() |
500 | ||
Fine: +6% ![]() | |||||
Cooked Squid | Traveling | Normal: +8% ![]() |
500 | ||
Fine: +16% ![]() | |||||
Cooked Carp | Woodcutting | Normal: +100% ![]() |
500 | ||
Fine: +200% ![]() | |||||
Cooked Shark | Woodcutting | Normal: +2% ![]() -1 ![]() |
500 | ||
Fine: +4% ![]() -2 ![]() | |||||
Cooked Swordfish | Woodcutting | Normal: +50% ![]() |
500 | ||
Fine: +100% ![]() | |||||
Bagel | Agility | Normal: +5% ![]() |
1000 | ||
Fine: +5% ![]() | |||||
Jelly Sandwich | Agility | Normal: +5% ![]() |
1000 | ||
Fine: +10% ![]() | |||||
Fried Fish Sandwich | Fishing | Normal: +4% ![]() |
1000 | ||
Fine: +8% ![]() | |||||
Fried Noodles | Carpentry | Normal: +20% ![]() |
5000 | ||
Fine: +40% ![]() | |||||
Fruit Cake | Cooking | Normal: +18% ![]() |
5000 | ||
Fine: +36% ![]() | |||||
Underwater Salad | Cooking | Normal: -2 ![]() +2% ![]() |
1000 | ||
Fine: -3 ![]() +6% ![]() | |||||
Pickles | Crafting | Normal: +3% ![]() |
1000 | ||
Fine: +5% ![]() | |||||
Trout Soup | Fishing | Normal: +6% ![]() |
1000 | ||
Fine: +12% ![]() | |||||
Kelp Rolls | Foraging | Normal: -1 ![]() |
1000 | ||
Fine: -2 ![]() | |||||
Mushroom Curry | Foraging | Normal: +100% ![]() |
1000 | ||
Fine: +200% ![]() | |||||
Porridge | Foraging | Normal: +2% ![]() |
1000 | ||
Fine: +4% ![]() | |||||
Veggie Soup | Foraging | Normal: +300% ![]() +2% ![]() |
5000 | ||
Fine: +500% ![]() +4% ![]() | |||||
Sweet Carrot Pie | Global | Normal: Global +25 |
1000 | ||
Fine: Global +50 | |||||
Jarvonian Pastry | Mining | Normal: +300% ![]() |
5000 | ||
Fine: +500% ![]() | |||||
Pancake | Mining | Normal: +3% ![]() |
1000 | ||
Fine: +6% ![]() | |||||
Bread | Traveling | Normal: +10% ![]() |
1000 | ||
Fine: +25% ![]() | |||||
Creme Brulee | Trinketry | Normal: +20% ![]() |
5000 | ||
Fine: +40% ![]() | |||||
Salmon Pie | Woodcutting | Normal: +7% ![]() |
1000 | ||
Fine: +14% ![]() | |||||
Schnitzel | Woodcutting | Normal: +100% ![]() |
5000 | ||
Fine: +250% ![]() | |||||
Agility Memosphere | Agility | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Carpentry Memosphere | Carpentry | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Cooking Memosphere | Cooking | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Crafting Memosphere | Crafting | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Fishing Memosphere | Fishing | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Foraging Memosphere | Foraging | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Mining Memosphere | Mining | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Smithing Memosphere | Smithing | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Trinketry Memosphere | Trinketry | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Woodcutting Memosphere | Woodcutting | Normal: This item has no attributes. |
N/A | ||
Fine: This item has no attributes. | |||||
Bug Bait | Fishing | Normal: -1 ![]() |
5000 | ||
Fine: -2 ![]() | |||||
Frozen Bait | Fishing | Normal: +200% ![]() |
5000 | ||
Fine: +400% ![]() | |||||
Dynamite | Mining | Normal: +20% ![]() -20% ![]() |
1000 | ||
Fine: +30% ![]() -20% ![]() |
This page is updated automatically to reflect information in the current game version. |