Tip of the day
Skill levels exceeding an activity's main skill requirement gives +1.25% extra Work efficiency for what you're doing, up to 20 levels.
Translations:Quality Outcome (Mechanics)/19/en: Difference between revisions
From Walkscape Walkthrough
Importing a new version from external source |
Importing a new version from external source |
||
| Line 3: | Line 3: | ||
! Quality !! Starting</br>Weight !! Minimum</br>Weight !! Band Start !! Band End !! Slope !! New Weight !! New Percentages | ! Quality !! Starting</br>Weight !! Minimum</br>Weight !! Band Start !! Band End !! Slope !! New Weight !! New Percentages | ||
|- | |- | ||
| Normal || 1000 || 4 || 0 || (100 + 20) × 1</br>= 120 || (1000 - 4) ÷ (0 - 120)</br>= -8.30 || 1000 + (-8.30 × (200 - 0)) = -660</br>This is lower than the good weight, so it is set to</br>= 60 | | Normal || 1000 || 4 || 0 || (100 + 20) × 1</br>= 120 || (1000 - 4) ÷ (0 - 120)</br>= -8.30 || 1000 + (-8.30 × (200 - 0)) = -660</br>This is lower than the good weight, so it is set to</br>= 60 || 60 ÷ 182.55</br>= ~32.87% | ||
|- | |- | ||
| Good || 200 || 4 || 100 || (100 + 20) × 2</br>= 240 || (200 - 4) ÷ (100 - 240)</br>= -1.40 || 200 + (-1.40 × (200 - 100))</br>= 60 || 60 ÷ 182.55</br>= ~32.87% | | Good || 200 || 4 || 100 || (100 + 20) × 2</br>= 240 || (200 - 4) ÷ (100 - 240)</br>= -1.40 || 200 + (-1.40 × (200 - 100))</br>= 60 || 60 ÷ 182.55</br>= ~32.87% | ||
|- | |- | ||
| Great || 50 || 4 || 200 || (100 + 20) × 3</br>= 360 || (50 - 4 ÷ (200 - 360)</br>= -0.2875 || Quality outcome is not greater than the band start.</br>Set to starting weight.</br>= 50 || 50 ÷ 182.55</br>= ~27.39% | | Great || 50 || 4 || 200 || (100 + 20) × 3</br>= 360 || (50 - 4) ÷ (200 - 360)</br>= -0.2875 || Quality outcome is not greater than the band start.</br>Set to starting weight.</br>= 50 || 50 ÷ 182.55</br>= ~27.39% | ||
|- | |- | ||
| Excellent || 10 || 4 || 300 || (100 + 20) × 4</br>= 480 || (10 - 4) ÷ (300 - 480)</br>= -0.0<span style="text-decoration:overline">33</span> || Quality outcome is not greater than the band start.</br>Set to starting weight.</br>= 10 || 10 ÷ 182.55</br>= ~5.48% | | Excellent || 10 || 4 || 300 || (100 + 20) × 4</br>= 480 || (10 - 4) ÷ (300 - 480)</br>= -0.0<span style="text-decoration:overline">33</span> || Quality outcome is not greater than the band start.</br>Set to starting weight.</br>= 10 || 10 ÷ 182.55</br>= ~5.48% | ||
| Line 15: | Line 15: | ||
| Eternal || 0.05 || 0.05 || 500 || (100 + 20) × 6</br>= 720 || (0.05 - 0.05) ÷ (500 - 720)</br>= 0 || Quality outcome is not greater than the band start.</br>Set to starting weight.</br> = 0.05 || 0.05 ÷ 182.55</br>= ~0.03% | | Eternal || 0.05 || 0.05 || 500 || (100 + 20) × 6</br>= 720 || (0.05 - 0.05) ÷ (500 - 720)</br>= 0 || Quality outcome is not greater than the band start.</br>Set to starting weight.</br> = 0.05 || 0.05 ÷ 182.55</br>= ~0.03% | ||
|} | |} | ||
So, with our | So, with our high quality outcome we completely reduced the weight of Normal to be the same as Good and almost reduced Good to be a low as Great. The other qualities remain the same but because of the reduced total weight all rare percentages are increased. For example, Eternal is now about three times more likely. | ||
Latest revision as of 03:14, 31 March 2026
| Quality | Starting Weight |
Minimum Weight |
Band Start | Band End | Slope | New Weight | New Percentages |
|---|---|---|---|---|---|---|---|
| Normal | 1000 | 4 | 0 | (100 + 20) × 1 = 120 |
(1000 - 4) ÷ (0 - 120) = -8.30 |
1000 + (-8.30 × (200 - 0)) = -660 This is lower than the good weight, so it is set to = 60 |
60 ÷ 182.55 = ~32.87% |
| Good | 200 | 4 | 100 | (100 + 20) × 2 = 240 |
(200 - 4) ÷ (100 - 240) = -1.40 |
200 + (-1.40 × (200 - 100)) = 60 |
60 ÷ 182.55 = ~32.87% |
| Great | 50 | 4 | 200 | (100 + 20) × 3 = 360 |
(50 - 4) ÷ (200 - 360) = -0.2875 |
Quality outcome is not greater than the band start. Set to starting weight. = 50 |
50 ÷ 182.55 = ~27.39% |
| Excellent | 10 | 4 | 300 | (100 + 20) × 4 = 480 |
(10 - 4) ÷ (300 - 480) = -0.033 |
Quality outcome is not greater than the band start. Set to starting weight. = 10 |
10 ÷ 182.55 = ~5.48% |
| Perfect | 2.5 | 2 | 400 | (100 + 20) × 5 = 600 |
(2.5 - 2) ÷ (400 - 600) = -0.0025 |
Quality outcome is not greater than the band start. Set to starting weight. = 2.5 |
2.5 ÷ 182.55 = ~1.37% |
| Eternal | 0.05 | 0.05 | 500 | (100 + 20) × 6 = 720 |
(0.05 - 0.05) ÷ (500 - 720) = 0 |
Quality outcome is not greater than the band start. Set to starting weight. = 0.05 |
0.05 ÷ 182.55 = ~0.03% |
So, with our high quality outcome we completely reduced the weight of Normal to be the same as Good and almost reduced Good to be a low as Great. The other qualities remain the same but because of the reduced total weight all rare percentages are increased. For example, Eternal is now about three times more likely.
