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Translations:Quality Outcome (Mechanics)/12/en: Difference between revisions
From Walkscape Walkthrough
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Latest revision as of 09:57, 6 December 2025
- First we need to determine the quality outcome bonus.
- We calculate the quality outcome from level difference.
- Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 20.
- 20 crafting level - 20 recipe level = 0 quality outcome bonus
- We have no equipment, so we don't gain any quality outcome percentage.
- Quality outcome from equipment = 0 quality outcome bonus
- We have no consumables, so we don't gain any quality outcome percentage.
- Quality outcome from consumables = 0 quality outcome bonus
- We calculate the quality outcome from level difference.
- We have a combined 0 quality outcome. We calculate the new calculated weights and percentages with this quality outcome.
- The quality outcome is less than the band start for every quality level, so we keep the original weights.
- We use the weights to calculate the percentages as seen in the table below.
- The quality of the item crafted is determined by rolling with the new percentages.
| Quality | Weight | Percentages |
|---|---|---|
| Normal | 1000 | 79.20% |
| Good | 200 | 15.84% |
| Great | 50 | 3.96% |
| Excellent | 10 | 0.79% |
| Perfect | 2.5 | 0.20% |
| Eternal | 0.05 | ~0.004% |
