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Translations:Find Collectibles (Mechanics)/2/en: Difference between revisions

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Message definition (Find Collectibles (Mechanics))
# Some activities have the chance to drop a unique collectible.
#* Collectibles exist on a separate loot table, similar to chests, with their own drop chance
# Find collectibles percentage bonuses from attributes is calculated.
# These bonuses are added to the base find collectibles multiplier that you have (100%).
# The base chance to find collectibles for a given activity is multiplied by the calculated find collectibles multiplier.
# The modified find collectibles odds are rolled on a loot table. This has the effect of reducing the chance of a nothing role by adding a part of those odds to the collectible odds
#* Total Odds = No Drop Chance + (Collectible Chance × (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is "no drop".)
  1. Some activities have the chance to drop a unique collectible.
    • Collectibles exist on a separate loot table, similar to chests, with their own drop chance
  2. Find collectibles percentage bonuses from attributes is calculated.
  3. These bonuses are added to the base find collectibles multiplier that you have (100%).
  4. The base chance to find collectibles for a given activity is multiplied by the calculated find collectibles multiplier.
  5. The modified find collectibles odds are rolled on a loot table. This has the effect of reducing the chance of a nothing role by adding a part of those odds to the collectible odds
    • Total Odds = No Drop Chance + (Collectible Chance × (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is "no drop".)