Tip of the Day
Make sure you equip your items to get their effects, most don't work from inventory alone.

Translations:Work Efficiency (Mechanics)/16/en: Difference between revisions

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Message definition (Work Efficiency (Mechanics))
# We look at the base work for the activity.
#* There is a base work value of 53.00 work units (steps).
# We have level 50 agility, and the activity requires level 25 agility.
#* Level efficiency gain: ((50 Skill Level - 25 Activity Level) × 0.0125) = ((25 Levels over Minimum) × 0.0125) = 31.25% (0.3125) added level efficiency which is '''higher''' than the 25% maximum so we use 25% as the level efficiency.
#* Equipment efficiency gain: Our items give a +50.0% efficiency = 50% (0.50) added equipment efficiency
#* Calculate total added efficiency. 25% level efficiency + 50% equipment efficiency = 75% (0.75) added efficiency
# We compare to the maximum efficiency for the activity.
#* Hut jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
#* We have a 75% added efficiency, so we are above the maximum.
#* We use the smaller value, so our effective efficiency is 50%.
# We add the level and equipment efficiency to the base efficiency value.
#* 100% base efficiency + 50% added efficiency = 150% (1.50) total efficiency
# We calculate the new work per action for the activity.
#* 53.00 base work units ÷ 1.50 effective efficiency = 35.33 calculated work per action
# We round work per action up to the nearest full step value.
#* 35.33 calculated work per action rounds up to 36 steps per action.
  1. We look at the base work for the activity.
    • There is a base work value of 53.00 work units (steps).
  2. We have level 50 agility, and the activity requires level 25 agility.
    • Level efficiency gain: ((50 Skill Level - 25 Activity Level) × 0.0125) = ((25 Levels over Minimum) × 0.0125) = 31.25% (0.3125) added level efficiency which is higher than the 25% maximum so we use 25% as the level efficiency.
    • Equipment efficiency gain: Our items give a +50.0% efficiency = 50% (0.50) added equipment efficiency
    • Calculate total added efficiency. 25% level efficiency + 50% equipment efficiency = 75% (0.75) added efficiency
  3. We compare to the maximum efficiency for the activity.
    • Hut Jumping has a maximum efficiency of 50% (0.50) as shown in its Walkpedia entry.
    • We have a 75% added efficiency, so we are above the maximum.
    • We use the smaller value, so our effective efficiency is 50%.
  4. We add the level and equipment efficiency to the base efficiency value.
    • 100% base efficiency + 50% added efficiency = 150% (1.50) total efficiency
  5. We calculate the new work per action for the activity.
    • 53.00 base work units ÷ 1.50 effective efficiency = 35.33 calculated work per action
  6. We round work per action up to the nearest full step value.
    • 35.33 calculated work per action rounds up to 36 steps per action.