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Crafted Items: Difference between revisions
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!Crafted Quality | !Crafted Quality | ||
!In-Game Color | !In-Game Color | ||
!Tag | |||
!Small<br>Tag | |||
|- | |- | ||
|Normal | ||[[Normal Items | Normal]] | ||
|[[File: | |<span class="qualitynormal" style="color:White">Grey</span> | ||
|[[File:Quality Normal.svg|frameless|112px]] | |||
|[[File:Quality Normal Small.svg|frameless|32px]] | |||
|- | |- | ||
|Good | ||[[Good Items | Good]] | ||
|[[File: | |<span class="qualitygood" style="color:White">Green</span> | ||
|[[File:Quality Good.svg|frameless|112px]] | |||
|[[File:Quality Good Small.svg|frameless|32px]] | |||
|- | |- | ||
|Great | ||[[Great Items | Great]] | ||
|[[File: | |<span class="qualitygreat" style="color:White">Blue</span> | ||
|[[File:Quality Great.svg|frameless|112px]] | |||
|[[File:Quality Great Small.svg|frameless|32px]] | |||
|- | |- | ||
|Excellent | |[[Excellent Items | Excellent]] | ||
|[[File: | |<span class="qualityexcellent" style="color:White">Purple</span> | ||
|[[File:Quality Excellent.svg|frameless|112px]] | |||
|[[File:Quality Excellent Small.svg|frameless|32px]] | |||
|- | |- | ||
|Perfect | |[[Perfect Items | Perfect]] | ||
|[[File: | |<span class="qualityperfect" style="color:White">Gold</span> | ||
|[[File:Quality Perfect.svg|frameless|112px]] | |||
|[[File:Quality Perfect Small.svg|frameless|32px]] | |||
|- | |- | ||
|Eternal | |[[Eternal Items | Eternal]] | ||
|[[File: | |<span class="qualityeternal" style="color:White">Red</span> | ||
|[[File:Quality Eternal.svg|frameless|112px]] | |||
|[[File:Quality Eternal Small.svg|frameless|32px]] | |||
|} | |} | ||
Each higher level of quality will add a new attribute to the item. Attributes are predetermined based on the tier of item. For example, every "Great" [[Iron Pickaxe]] will have the same stats: the base attribute that comes with the "normal" quality, plus 2 additional attributes. | Each higher level of quality will add a new attribute to the item. Attributes are predetermined based on the tier of item. For example, every "Great" [[Iron Pickaxe]] will have the same stats: the base attribute that comes with the "normal" quality, plus 2 additional attributes. | ||
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== Crafting Tiers == | == Crafting Tiers == | ||
The qualities of crafted items and the tier of materials interact to create overlapping overall usefulness called the Gear Score Index (GSI). This chart by floursifter shows the comparison of qualities and GSI for each tier of crafted gear (Pickaxes and Hatchets are represented in this chart.) | The qualities of crafted items and the tier of materials interact to create overlapping overall usefulness called the Gear Score Index (GSI). This chart by floursifter shows the comparison of qualities and GSI for each tier of crafted gear (Pickaxes and Hatchets are represented in this chart.) | ||
[[File:Crafted Gear Score Index.png|frameless|center| | [[File:Crafted Gear Score Index.png|frameless|center|865px|class=invertcolors]] |
Latest revision as of 07:12, 1 March 2025
Crafted Items are items such as tools, weapons, and armors made by the player through the use of the Crafting and Smithing skills.

Quality
Similar to Loot Items, they also come in 6 increasingly better forms of quality:
Each higher level of quality will add a new attribute to the item. Attributes are predetermined based on the tier of item. For example, every "Great" Iron Pickaxe will have the same stats: the base attribute that comes with the "normal" quality, plus 2 additional attributes.
Your chances to craft higher quality items will increase with skill level, equipment, buffs, and the use of fine materials.
Crafting Tiers
The qualities of crafted items and the tier of materials interact to create overlapping overall usefulness called the Gear Score Index (GSI). This chart by floursifter shows the comparison of qualities and GSI for each tier of crafted gear (Pickaxes and Hatchets are represented in this chart.)
