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Devblogs/2026
From Walkscape Walkthrough
< Devblogs
DevBlogs for the current development of WalkScape.
Posted on June 11, 2026.
- Covered progress on Trading, an upcoming patch, and planned changes to WalkScape Portal.
- The Mailbox feature for Trading had entered internal testing.
- The team was preparing a patch with Gear Sets fixes and World Map camera control improvements.
- WalkScape Portal was planned to lose posting and commenting functions so support could be directed to more actively monitored channels.
Mailbox for Trading
- Myzozoz had completed work on the Mailbox feature.
- The Mailbox had entered internal testing, with some UI polish still remaining.
- Testing was expected to take one or two weeks.
- The Mailbox was considered likely to be ready for production within a few weeks.
- Completing the Mailbox marked the end of the second phase of Trading development.
- Myzozoz had already started work on the third and final phase of Trading implementation.
- No release estimate was given for the final Trading phase.
- A submitter comment noted that rollback and related safeguards were among the things being worked on and tested for Trading.
Upcoming patch
- A patch was being prepared to fix many issues reported with Gear Sets.
- The patch had taken longer than usual due to personal-life delays for the developer.
- Crushy added tweaks intended to improve World Map camera controls.
- The patch was planned to release as soon as possible.
Changes to Portal
- The team planned to remove the ability to post and comment on WalkScape Portal.
- Portal would instead direct players toward support channels the team could monitor more effectively.
- The support email was described as the best way to resolve account or support issues quickly.
- Discord and the WalkScape subreddit were listed as better places for feedback, bug reports, help, and community discussion.
- A submitter comment clarified that Reddit was monitored daily and could still be used for bug reports and feedback.
- The same comment noted that Discord remained better for bug reports because Reddit posts can become buried quickly, but Reddit reports were still added to the team's internal list.
Other notes
- The team had been interviewed by the Finnish public broadcaster YLE for an article expected to release soon.
- The article was expected to be in Finnish.
Posted on May 28, 2026.
- Announced update +657, planned to release the same day once App Store reviews were completed.
- The update mainly contained QoL improvements, bug fixes, new isometric art, and content adjustments.
- Highlighted the community-run Small Step Big Cape challenge.
- The team continued work on larger upcoming features mentioned in the previous devblog.
Added
- Removed the remaining AI-generated assets from the game, reducing application size by 31 MB.
- Added new isometric art for Halfling Campgrounds, Halfmaw Hideout, Bog Bottom, Bog Top, Old Arena Ruins, Red Coast, and Bilgemont Port.
- Added special styling for collectibles in action completion results.
- Added partial deposit support for selected inventory slots.
- Added a WalkPedia loading spinner and improved page loading speed.
- Added more World Map realms.
- Added new keywords and search keywords, including the "weight medium" keyword.
Changed
- Re-enabled World Map location search and made location icons visible from farther away.
- Double action no longer consumes consumables on the extra action.
- Gear set equipping no longer unequips empty slots, keeping currently equipped items instead.
- Gear set withdrawal now avoids withdrawing items already in inventory or already equipped.
- Import & Equip now closes the gear set page after use.
- Blackspell Port was renamed to Blackspell Harbour.
- Noiseless Pass was changed to be controlled by Trellin for the GDTE.
- "Light" and "Ultra Light" keyword stack sizes were increased.
- Added the "Snowy" location keyword to many Jarvonia and winter locations.
- Birch skis, Pine skis, Oak skis, and Bert's super skis were changed from Jarvonia-based effects to snowy-location effects.
- Camel and reindeer pet requirements were changed to use "desert" and "snowy" location keywords instead of realm-specific requirements.
Fixed
- A full bug fix changelog was included for update +657.
- Fixed several World Map issues, including camera overshooting, realm borders, realm icons, bottom sheet behaviour, and mobile navigation behaviour.
- Fixed bank deposits being possible from non-bank locations.
- Fixed gear set import, withdrawal, ordering, and equipped-item handling issues.
- Fixed several travel, requirement validation, pet summoning, and queued action issues.
- Fixed UI issues involving tag overflow, WalkPedia locale links, player icon centering, location text wrapping, and PFP option purchases.
- Fixed the mummy PFP outfit not hiding headwear.
Small Step Big Cape challenge
- Highlighted the community-run Small Step Big Cape Club challenge on the WalkScape Discord.
- The challenge focused on earning CoHA within 1.1 million steps or CoFA within 4.5 million steps.
- Players reaching the challenge goals could choose a pet to be named in their honour by the community organisers.
- J offered a one-month Cultist subscription for the first player to reach the 4.5 million step CoFA goal.
- The team added one-month Cult Supporter Patreon subscriptions as rewards for the second and third place runners-up.
Posted on May 14, 2026.
- Gave a longer update on the planned route toward Open Beta and the status of major features.
- Explained that the team had become more cautious about publicly announcing release dates too early.
- The refreshed World Map had released the previous week, with further polish planned.
- Showed new isometric art created by maxchill.
Current development
- Trading was described as being developed in three phases, with the first phase, OTA content updates, already completed.
- OTA support had also been expanded to send art assets and other media, though more client-side work was still needed.
- Myzozoz was working on Trading Phase 2, adding the Mailbox service.
- The Mailbox was planned to let players receive items from the server and later support player-to-player trading.
- The current trading plan used the Mailbox as bank-like storage for items players want to trade, allowing trades regardless of character location.
- The Bank rework was being developed to improve bank UI and performance.
- After the Bank rework, work was planned to move to the Quest system, beginning with one quest used as a new tutorial.
- Crushy was continuing post-release work on the World Map, followed by trials for more interactable location maps.
- A submitter comment clarified that interactable location maps were also planned as groundwork for Combat and Farming.
Changes to the Open Beta plan
- The team was considering moving Combat to after the Open Beta launch.
- Quests and Trading were still treated as necessary before Open Beta.
- Trading needed to be released during Closed Beta so the economy could be tested and balanced before the planned server reset.
- Combat was described as a large feature that would take significant development time and many art assets.
- The team was considering other non-walking "couch content" for Open Beta, such as Farming or another more realistic alternative.
- After Open Beta, the current development server was planned to become accessible to more people for testing Combat and other large features before production release.
- Submitter comments noted that guild and party systems were still planned, with some groundwork already done, and could make sense in some form before Open Beta.
- A submitter comment also clarified that most items were planned to be tradeable at first, with limited exceptions such as one-time achievement rewards, though restrictions could be added later based on feedback.
Closed Beta reset and rewards
- The team clarified that the Open Beta server reset was still planned.
- Submitter comments said the reset was needed both to rebalance the economy after Trading and to give everyone an equal fresh start for Open Beta.
- The team planned to copy the entire Closed Beta server before the reset.
- Closed Beta characters were planned to become playable in Offline mode after Offline mode is added.
- Player profiles were planned to show total steps gained across all Closed Beta characters.
- Supporters were planned to receive a title based on their Patreon or Buy Me a Coffee support tier.
- The team was considering publishing a copy of the Closed Beta leaderboard on the website.
- Closed Beta rewards were planned to be cosmetic or otherwise restricted from affecting the Open Beta online server.
- A fuller reward list was planned closer to Open Beta.
Quests
- The first quest was planned to act as a tutorial.
- Submitter comments clarified that later early quests were expected to include story, lore, side quests, and long-term goals for new players.
- Quests were also planned to replace some region unlocks, making new regions quest rewards rather than simple item purchases.
Third-party API
- The Walkscape Data API was opened to community developers.
- The API provides read-only static game data for third-party tools, including items, skills, recipes, locations, achievements, activities, shops, loot tables, pets, and rewards.
- The API was described as useful for planners, calculators, Discord bots, and other tools.
- The API does not expose player data and filters unreleased content.
- Developers were directed to the Walkscape Data API thread on the main WalkScape Discord server for access and instructions.
Posted on April 30, 2026.
- Announced that the reworked World Map update was planned for release on May 6, 2026.
- Showed new Witched Woods isometric location art by maxchill.
- The Not a Cult team had met in person in Helsinki, which reduced development time during the previous two weeks.
- Server issues mentioned in the previous devblog had been resolved.
World Map update
- The update was planned to release without maintenance.
- The update was planned to include the new World Map, light content additions, content fixes, and many bug fixes.
- Some planned World Map functionality was still missing, but the reworked map was expected to be much better than the old version.
- Hotfixes were expected after release if new issues appeared.
World Map features
- Friends can be shown on the map.
- Routes were cleaned up, with routes that do not meet requirements made clearer.
- Performance was expected to be improved.
- Undiscovered and rumoured locations were shown more clearly.
- Arenum regions can be viewed when zoomed out.
- Location search was added.
- Visibility toggles were added for different map elements.
Other notes
- A submitter comment noted that screen and menu switching lag should improve slightly with the update.
- The same comment clarified that further performance improvements would require optimisations across multiple updates rather than a single fix.
- Work had already started on the next major features planned after the World Map update.
Posted on April 16, 2026.
- Covered ongoing server connection issues and progress on the next update.
- Showed new isometric location art by maxchill.
- The next update had been delayed slightly due to server issues, development tool upgrades, and other work during the week.
- The team had started design work for the following content update.
Current server issues
- The team reported issues with their server provider, Hetzner.
- The problems were believed to be related to ongoing Hetzner load balancer maintenance.
- WalkScape's servers were stable, but connecting could sometimes take a long time.
- The affected servers were located in Hetzner's FSN1 region.
- Investigation was slowed because myzozoz, the team's main server developer, was on a short vacation.
Progress on next update
- Work continued on the next update, with the World Map rework as the main feature.
- The World Map rework was mostly finished, but the team wanted to include more bug fixes before release.
- Planned World Map improvements included better performance, cleaner routes, showing friends on the map, and more information for players.
- The update was also planned to include small content additions.
- More World Map information and features were expected to be expanded later.
Art updates
- The next update was planned to remove the remaining AI-generated art from the game.
- Maxchill had been replacing locations with new isometric pixel art.
- Some unfinished locations were planned to use temporary work-in-progress isometric art until proper replacements were complete.
- The remaining unfinished locations were mainly work-intensive city locations in GDTE.
- Proper replacements for the temporary art were expected within one or two months.
Community tools
- Herbert, the WalkScape Discord bot, was highlighted after being omitted from the previous devblog's third-party tools list.
- Herbert handles Discord verification moderation to help block spam bots.
- Herbert supports commands such as `/set_flair` for showing in-game stats on Discord and `/flex` for sharing a WalkScape character.
- Herbert also updates a Discord census channel showing how many players are in each location.
Posted on April 2, 2026.
- Covered post-release updates for Hunting and Tailoring.
- Showed new isometric location art created by maxchill.
- Highlighted several community-created third-party WalkScape tools and materials.
- Asked players to share feedback on the Hunting and Tailoring update.
Hunting & Tailoring post release
- A smaller hotfix and a larger patch had been released since the previous devblog.
- A full changelog for patch 6.3.2 was linked separately.
- The patch fixed many player-reported bugs and added QoL improvements for fine material and gear crafting, Gear Sets, and several UI areas.
- The patch included a small April Fools event.
- Performance was improved, especially for players experiencing ANR issues on Pixel devices.
- The Pixel ANR issue was not fully fixed, but the team believed they had identified its root cause for later updates.
- The patch also included new content and balance changes.
Third-party tools and materials
- The devblog highlighted several community tools, with a warning that they may contain spoilers.
- Mentioned tools included WalkScape DB, WalkScape Optimizer, WalkScape Gear Optimizer, Guide: WalkScape "Collector's" Edition, WalkStats, Arky's Activity Sheet (Bonez565 Version), WalkScape Map, and WalkScape Gear.
- WalkScape DB was described as including searchable game content, content relations, a gear set optimizer, planner, and WalkScape Map.
- WalkStats was described as an alternative leaderboard tool with XP gain tracking and rolling weekly leaderboards.
- A submitter comment clarified that players can use Settings -> Character Export to export data for third-party tools, allowing the tools to read owned items and skill levels.
Next update
- The team was finishing the next update, focused on major improvements to the World Map.
- No exact release timeline was given due to remaining development work and Easter-related national holidays.
- The team was also continuing content-side balance work for Hunting and Tailoring while adding some new content.
- Future content updates were expected to be smaller in scope than Hunting and Tailoring.
Posted on March 19, 2026.
- Announced that the Hunting and Tailoring update had released the previous day.
- The update added two new skills, QoL changes, mechanics, pets, and other content.
- Server maintenance for the update was completed in under three hours, shorter than the six-hour estimate.
- The new OTA update system deployed smoothly.
- A hotfix had already been released, with more hotfixes expected during the following days and weeks.
- A submitter comment noted that there was still update content that players had not yet found.
What's next
- The next update was planned for a few weeks later.
- It was planned to include the reworked World Map and one other secret feature.
- Future content updates were expected to be smaller and more focused after two large content releases.
WalkScape Wiki
- The wiki remained under embargo until the following Thursday to reduce spoilers for the major update.
- The embargo period was also intended to give time for updating the wiki generation code for the new features and two new skills.
- Arky's sheet was also planned to be updated.
- Players were invited to help with wiki translation through the Wiki Translation page.
- Issues with the wiki could be reported to Bonez on Discord or Reddit.
Hotfix changelog
- A hotfix changelog was included.
- Added new Job Board jobs for Kallaheim, Azurazera, Granfiddich, Blackspell Port, Everhaven, Halfling Campgrounds, and Vastalume.
- Added new Tip of the day entries and one new keyword.
- Changed Coral Cape keyword search and chest find skill type requirement to use Gathering instead of individual skills.
- Increased Crafting XP rewards for several Adamant and Violite tool recipes.
- Fixed issues with COHA and COFA unequipping, Finnish translation whitescreens, attribute listings, negative steps required display, recipe skill icons, decimal return items, item option requirement display, gear set sorting, and activity teleporting abilities.
Other notes
- A comment stated that the team had ideas for additional Utility skills.
Posted on March 5, 2026.
- Provided a release schedule for the Hunting and Tailoring update.
- Showed several QoL features planned for the same update.
- Previewed a World Map rework planned to release a few weeks after the content update.
Release schedule
- The Hunting and Tailoring update was planned for March 11, 2026.
- March 18, 2026 was given as a fallback date if more testing or polishing was needed.
- The update was also planned to include a new server for handling over-the-air updates.
- Longer-than-usual maintenance was expected due to the server work.
- More exact maintenance timing was planned for a later DevUpdate.
Quality of Life
- Added an All Attributes page showing all currently active attributes.
- The All Attributes page can be opened from the Gear page and the main activity view.
- Attribute listings were reworked for better readability, contrast, spacing, and nested expandable sections.
- Added a treasury slider to open a chosen number of chests.
- Added a WalkPedia Keywords page, allowing players to view items with keywords such as Light Source.
- Updated the main UI to improve vertical space, clarify buttons, reduce clutter, and move some descriptive text behind question mark buttons.
- Added performance improvements, especially targeting issues reported on Pixel devices.
- Crafting now remembers when fine materials are selected and applies them when choosing recipe inputs.
- Full changelogs were planned for the update release.
Accessibility and UI notes
- A submitter comment clarified that unmet requirements were changed from red to grey, while met requirements remained green.
- The team was considering small icons before requirements to further improve readability for colour blind players.
World Map rework
- Previewed a new World Map system being worked on by Crushy.
- The map was being reworked from scratch to improve performance and support more requested features.
- Planned features included showing friends on the map, smoother performance, cleaner route markers, faction borders when zoomed out, better handling of unexplored or rumoured locations, and support for quest markers.
- Further planned improvements included location search, filtering, and more location information when zoomed in.
- A submitter comment clarified that map movement controls had been fixed for the World Map rework, with similar controls still needing to be re-implemented for local maps.
- The World Map rework was expected to release a few weeks after the Hunting and Tailoring update alongside other new features.
Other notes
- A comment noted that a bank rework was planned for the future.
- The current bank search already supported searching by slot, keyword, and skill.
Posted on February 19, 2026.
- Announced that the next major update would add two new skills: Hunting and Tailoring.
- The skills had been previously teased, but were delayed while design work, mechanics, and content debt were addressed.
- The update was estimated for early March, with a short DevUpdate planned later for the changelog and exact release time.
- Two larger QoL or feature additions were also being worked on for release a few weeks after the Hunting and Tailoring update.
Hunting
- Hunting was introduced as a new Gathering skill used mainly to obtain materials for Tailoring, with additional uses in Cooking.
- Hunting uses Hunting bows as its main tool and generally requires arrows.
- Arrows are crafted with Carpentry using bars, logs, and feathers.
- Higher-level Hunting activities may require better arrows, while better arrows can also improve Work Efficiency.
- Fine arrows were described as providing a significant buff when used for Hunting activities.
Tailoring
- Tailoring was introduced as a new Artisan skill used mainly to craft skilling gear.
- Tailoring recipes use materials from Hunting and often Foraging.
- Tailored gear sets usually cover the Hand, Chest, and Legs slots.
- Tailored gear was designed to reduce reliance on chest RNG by giving players a craftable source of useful skilling gear.
- Tailored gear provides broader bonuses to groups of skills, such as Gathering or Artisan skills, reducing the need to switch gear as often.
- Around 40 Tailoring recipes were planned for the update.
- A new Loom service was introduced for Tailoring.
- A submitter comment clarified that rare drops may still be better in some specific activities, but tailored gear should be broadly useful, especially outside end-game setups.
Designs and mechanics
- Hunting and Tailoring were designed after significant iteration, including new arrow tiers, two new skill chests, and consumables for the new skills.
- Hunting depended on previous activity system changes, including Travel +1 and the ability for activities to use item inputs.
- The update expanded item input mechanics by allowing activities to accept items matching certain keywords.
- Initial Hunting and Tailoring content was planned to cap around level 50+, rather than immediately reaching the newer content ceiling of level 70.
- More recipes, items, and activities for the two skills were planned for later updates.
- Arrows and bows being crafted through Carpentry were intended to make Carpentry more useful.
- Hunting was designed to feel different from other Gathering skills by consuming arrows during activities, creating a material sink.
Other additions, fixes and QoL
- The update was planned to include performance and memory-use improvements.
- A new WalkPedia page for Keywords was planned, allowing players to view items matching keyword categories such as Light Sources.
- Chest locking was shown as a QoL addition to prevent players from opening selected chests by accident.
- Full changelogs were planned for the update release.
- A submitter comment noted that the team was still focused on trading-related online functionality, with more online features expected after trading.
- A submitter comment also teased a small feature planned a few weeks after the update to make playing with friends more fun.
Release timeline
- Hunting and Tailoring were estimated to release in early March 2026.
- The update still required some missing content, balance work, and completion of changes to the OTA update delivery system.
- The OTA system was being moved to a dedicated download server to reduce server strain when updates go live.
Posted on February 5, 2026.
- Announced that the hiring process had been completed and the team had returned to regular development work, alongside onboarding.
- Introduced Crushy as WalkScape's new developer, increasing the in-office development team from two to three people.
- Showed new Vastalume art created by maxchill.
- Reported progress on the next major update, with Weasel and maxchill working on new content.
- More information about the next update was expected in the following devblog on February 19, 2026.
Bad luck mitigation
- The team addressed community discussion about adding more bad luck mitigation to WalkScape.
- No direct changes to RNG were planned at the time.
- Trading was planned to release first, as it was expected to provide another way to obtain many RNG-dependent items.
- The topic was planned to be revisited after trading had been released and its effects could be evaluated.
- Existing chest-related bad luck mitigation was noted, and similar systems could still be considered for specific hard-to-get rewards.
- A single-player version without trading was expected to likely include an option to enable bad luck mitigation.
- Submitter comments clarified that rare grind items were intended to remain optional and mostly obtainable through trading, except for collectibles.
- Submitter comments also noted that Pet Egg drops had often been placed on long grinds to make those activities feel less punishing, with Glacier Foraging given as an exception.
- A submitter comment noted that planned combat would add active gameplay elements during long grinds.
Posted on January 22, 2026.
- Short update on the hiring process for the new game developer position, which had been ongoing since December.
- New isometric art pieces by maxchill were shown as replacements for older AI-generated Syrenthia art.
- maxchill and Weasel were reported to be making progress on game content, with more details expected in a later devblog.
Hiring process
- The team had received 316 applications for the game developer position.
- Interviews were underway, and the hiring process was expected to be completed within the next two weeks.
- After signing a contract, the new developer would still need onboarding and legal setup before joining regular development work.
- The team expected to return to regular development speed before the end of the month.
- The new developer was expected to introduce themself in a future devblog.
- A submitter comment clarified that very few applications came from existing players, as the role required joining on-site and most applicants were already in Finland or willing to relocate.
Posted on January 8, 2026.
- Reviewed WalkScape's second year, noting that Closed Beta began on January 18, 2024.
- Summarised the major 2025 updates, including the Engine Rework, Gear Sets, Devtools 2.0, Trinketry, smart watch support, Bogged Down, Travel +1, faction chest changes, OTA updates, and Going South.
- Stated that 2025 nearly reached one major update per month, alongside minor updates and hotfixes.
- Noted background work such as new servers, server infrastructure improvements, better monitoring, improved anti-cheat, a larger office, and replacement of most AI-generated art with handcrafted isometric art by maxchill.
- Confirmed that hiring for a third developer had started after supporter revenue reached the target needed for another full-time developer.
- Announced that January 2026 likely would not have a major update because of the hiring process.
- Stated that 2026 development would focus on remaining major Open Beta features while continuing frequent content updates.
- Confirmed that prerequisites for trading were being worked on, with the OTA system described as one required step.
- Mentioned that other larger features were also in progress but would be shared closer to completion.
- In a comment, clarified that during Closed Beta, TestFlight and the current setup are the only available iOS access option because of terms-of-service limitations.
