Tip of the day
Make sure you equip your items to get their effects, most don't work from inventory alone.

Devblogs/2024

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Revision as of 06:27, 12 June 2026 by Bonez565 (talk | contribs) (Created page with "== [https://www.reddit.com/r/WalkScape/comments/199ww0m/devblog_29_closed_beta_releases_the_past_the/ DevBlog #29: Closed Beta Releases. The past, the present and the future.] == * Closed Beta wave one was made available for download through the Portal account page, with the game initially kept in maintenance mode before play opened. * Closed Beta characters were confirmed to be wiped before Open Beta, with a possibility of additional wipes if major technical issues req...")
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  • Closed Beta wave one was made available for download through the Portal account page, with the game initially kept in maintenance mode before play opened.
  • Closed Beta characters were confirmed to be wiped before Open Beta, with a possibility of additional wipes if major technical issues require them.
  • Wave two was planned for after the first update, estimated at around three weeks depending on launch bugs and critical issues.
  • A Closed Beta update structure was outlined: OTA content updates and minor patches every 1–3 weeks, minor feature updates every 1–2 months, and major updates roughly once per quarter.
  • Farming was named as the first planned major update, with future regions such as Wallisia, Galeforge, and Wrentmark mentioned as possible later additions.
  • Players were expected to help influence feature priorities through Portal and in-game polling.
  • The Closed Beta version requires an internet connection to open and interact with the online game, while phone pedometer steps still count offline and during maintenance.
  • Offline mode was planned for later as a separate way to play without any internet requirement.
  • The developer planned to attend Pocket Gamer Connects in London from January 21–26, with the first fixes and polish update expected after returning.

Added

  • Closed Beta wave one download access through the Portal account page.
  • Temporary tutorial mechanics to introduce some game functions.
  • Infrastructure for OTA content updates, online requirements, and game validation.

Planned

  • Achievements and Consumables were listed as top post-launch priorities.
  • Localisations, settings, and additional QoL features were planned for the following weeks.
  • An adventure mode was mentioned as a possible future solution for longer periods without internet access.

Known issues

  • Apple review delays affected iOS/TestFlight availability, delaying the lifting of maintenance mode until Apple allowed users to download the game.
  • Game validation, OTA updates, and other recently added systems had bugs and confusing error messages; restarting or reinstalling was suggested as a temporary fix.
  • Android step counting could fail after restarting the phone because the pedometer resets to 0; players were advised to open the game before and immediately after restarting.
  • UI elements and tutorial coverage were incomplete, and some search/settings/QoL functions were not yet working.
  • Performance had not yet been fully optimised, with Android expected to lag more than iOS on some devices.
  • The Patreon linking system slowed down after a large increase in supporters, causing recently linked Patreons to not be processed correctly.