Tip of the Day
Make sure you equip your items to get their effects, most don't work from inventory alone.

Template:Recipe Flow Transition

From Walkscape Walkthrough
Revision as of 00:58, 15 February 2026 by Bonez565 (talk | contribs)
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{{#switch:{{{Skill_Name|}}}
| Unknown = <table style="background-color:transparent; text-align:center; width:100px;">
  <tr>
    <td>[[File:Unknown_Item.svg|32px]]<br>Unknown</td>
  </tr>
  <tr>
    <td style="text-align:center;">[[File:Unknown_Arrow.svg|60px]]</td>
  </tr>
</table>
| #default = {{#vardefine: skillName | {{#invoke:Skills_New|getName|{{{Skill_Name}}}|{{{Language}}}}}}}{{#vardefine: skillNameEN | {{#invoke:Skills_New|getName|{{{Skill_Name}}}|EN}}}}<table style="background-color:transparent; text-align:center; width:100px;">
  <tr>
    <td>[[File:{{#var:skillNameEN}}.svg|32px|link=Special:MyLanguage/{{#var:skillNameEN}}|{{#var:skillName}}]]<br>[[Special:MyLanguage/{{#var:skillNameEN}}|{{#var:skillName}}]]</td>
  </tr>
  <tr>
    <td style="text-align:center;">[[File:{{#var:skillNameEN}}_Arrow.svg|60px|link=Special:MyLanguage/{{#var:skillName}}]]</td>
  </tr>
</table>}}


Creates a skill transition entry in a crafting flow.

Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Skill NameItem Name Skill Name Normalized Skill_Name

The normalized name of the Skill.

Example
crafting
Stringrequired
Language CodeLanguage Code Language

Language to localize into.

Default
EN
Example
EN
Unknownrequired